mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-09 10:20:01 +00:00
742 lines
51 KiB
INI
742 lines
51 KiB
INI
[language]
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language="Language Name Goes Here"
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id=en #language code - English=en, French=fr, etc
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10_4="We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors"
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ArchMage="Arch Mage"
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ArchMage_description="A leader among the mages, the arch mage hurls huge balls of fire at his enemies. The arch mage can teleport from any village to any other friendly village, translating himself from place to place in an instant."
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Assassin="Assassin"
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Assassin_description="Assassins are masters of the night. Like rogues they can backstab, and ignore enemy zones of control. They can also throw poison-tipped knives at their enemies from long range."
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BloodBat="Blood Bat"
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BloodBat_description="The fur of this undead flying beast is tainted red by the blood of its victims. The Blood Bat is fast, and can drain the blood of those it attacks, thus healing itself."
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BoneShooter="Bone Shooter"
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BoneShooter_description="These undead elite archers use the bones of those slain in battle not only to kill their foes, but also to strike terror in their hearts."
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Chocobone="Chocobone"
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Chocobone_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
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Commander="Commander"
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Commander_description="The rank of Commander is held by those
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who lead battle groups into combat.
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Possessing leadership skills, placing lower
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level units in adjacent hexes to the Commander
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improves their performance in combat.
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The Commander is best skilled with the sword,
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although he carries a bow which can be used
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when necessary.
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If the Commander is lost, so is the battle."
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CuttleFish="Cuttle Fish"
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CuttleFish_description="Cuttle Fish are giantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
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Duelist="Duelist"
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Duelist_description="The Duelist is a master on the art of swordplay. His skills with the rapier allow him to attack and parry with only one hand, while wielding a pistol in his other hand to hit distant foes."
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DwarvishBerserker="Dwarvish Berserker"
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DwarvishBerserker_description="The dwarves are an ancient race of powerful fighters. Their berserker can wield a battle axe in a deadly manner, or throw himself into a mad frenzy that forgoes all defense to double his attack power, or even throw knives to hit his enemies from a distance. Besides all that, the mighty presence of the dwarvish berserker inspires the troops of lower level around him, giving them a boost in their attacks."
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DwarvishLord="Dwarvish Lord"
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DwarvishLord_description="The dwarvish lord is the king under the mountains. His skill with the battle axe is unparalled, and he is able to even hit enemies that are far away from him. His prowesses inspires units of lower level around him, making them fight better."
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EASY="Fighter (easy)"
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ElderMage="Elder Mage"
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ElderMage_description="A once-great mage, the Elder Mage still holds much of his power, but it has diminished a little from years of experience. Using powerful lightning bolts, the Elder Mage is feared on the battlefield by all his enemies."
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ElvishArcher="Elvish Archer"
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ElvishArcher_description="Being trained from youth in archery, the Elvish Archer is skilled in long range combat. Being able to fire many arrows quickly and accurately, the Elvish Archer makes up a large portion of the Elvish military."
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ElvishAvenger="Elvish Avenger"
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ElvishAvenger_description="Extremely skillful and extremely quick, the Elvish Avenger is powerful in all forms of combat. The avenger is considered the best of all woodmen in Wesnoth. Able to see well at night with his keen eyes, the Elvish Avenger does not suffer any penalty when fighting at night."
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ElvishCaptain="Elvish Captain"
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ElvishCaptain_description="Skilled in commanding soldiers, the captain provides a bonus to all level 1 units on adjacent hexes. The Elvish Captain is also skilled in both short and long range fighting."
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ElvishChampion="Elvish Champion"
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ElvishChampion_description="A master fighter, the Elvish Champion is an awesome master of swordsmanship, inflicting large amounts of damage in close combat. He is also powerful with a bow, able to wreak damage on his enemies from close and long range."
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ElvishDruid="Elvish Druid"
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ElvishDruid_description="The Elvish Druid is a powerful master of the forest. Brilliant at ensnaring unwary opponents, she also uses the herbs of the forest to heal her allies. The Druid is an excellent supporting unit to any Elvish army."
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ElvishFighter="Elvish Fighter"
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ElvishFighter_description="Elvish Fighters make up the bulk of
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the Elven military in Wesnoth. They are
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distinguished from other fighting forces
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by their skill with both sword and bow.
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The Elves are deft of foot, and fight best
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in the forest."
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ElvishHero="Elvish Hero"
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ElvishHero_description="The Elvish Hero focuses on individual performance on the battlefield, having tweaked his combat skills to their very maximum. The Elvish Hero prefers fighting at close range with his sword, but is also skilled at using a bow."
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ElvishLord="Elvish Lord"
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ElvishLord_description="The Elvish Lord is fearsome in combat, both with his sword at close range, and his balls of fire at long range."
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ElvishMarksman="Elvish Marksman"
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ElvishMarksman_description="The Elvish Marksman is an expert in use of the bow. His skill guarantees him a 60% chance to hit enemies he attacks, even when they hide in difficult terrain. His lack of skill in melee combat, and lesser speed is compensated for by his great skill with the bow."
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ElvishMarshal="Elvish Marshal"
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ElvishMarshal_description="One of the highest ranks in the Elven military, the Elvish Marshal can lead any level 1 or 2 units in adjacent hexes, making them fight with increased skill. The Marshal is also greatly skilled in fighting himself, both with the sword and the bow."
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ElvishOutrider="Elvish Outrider"
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ElvishOutrider_description="The swiftest of riders, the Outrider is fast in forest as well as in the open. They can even use a bow from horseback, firing arrows at their enemies."
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ElvishRanger="Elvish Ranger"
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ElvishRanger_description="The Elvish Ranger is quick and powerful. Skilled in both short and long range combat, the ranger is truly and all-round fighter. Able to see well at night with his keen eyes, the Ranger does not suffer the combat penalties at night that other lawful units do."
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ElvishShaman="Elvish Shaman"
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ElvishShaman_description="The Elvish Shaman focuses on less violent ways to hinder the enemy. Her entangling attack slows enemies down and reduces the number of times they may attack. She also possesses basic healing abilities."
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ElvishSharpshooter="Elvish Sharpshooter"
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ElvishSharpshooter_description="The most elite archers in all of Wesnoth, the Elvish Sharpshooters are incredibly accurate, even when firing very fast. Guaranteed a 60% chance to hit when attacking, the sharpshooters are excellent at weeding out entrenched enemies."
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Fencer="Fencer"
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Fencer_description="Fencers are trained in the fine arts of the swordplay. While their rapier is a light weapon, they can use it quick and deadly. Wielding a dagger in their offhand, they can also parry all kinds of attacks quite deftly."
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General="General"
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General_description="The great leaders of the human armies, generals are responsible for the protection of large and/or important areas in the human kingdoms. The generals can coordinate the attacks of level 1 and 2 units, increasing their fighting efficiency."
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Ghost="Ghost"
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Ghost_description="Ghosts are the souls of warriors that died in agony centuries ago, leaving no corpse behind. Not limited by a physical body, these undead can
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swiftly fly towards their victims."
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GoblinKnight="Goblin Knight"
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GoblinKnight_description="The Goblin Knights are the elite of the Goblin Wolf Riders. They can ride their mounts extremely fast, outriding their human and elven counterparts."
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GreatMage="Great Mage"
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GreatMage_description="The Great Mage is an awesome and fearsome enemy, exceeding even the Arch Mage in power. Like the Arch Mage, the Great Mage can teleport between villages, projecting his great power to all corners of the battlefield."
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Gryphon="Gryphon"
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GryphonRider="Gryphon Rider"
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GryphonRider_description="Only a few of the already nature-loving elves are able to make a friendship bond with the mighty gryphons. Those who do can ride these flying beasts, discovering the whole new world of the skies."
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Gryphon_description="Half lion, half bird, these majestic creatures dominate the skies of the world. Wary of other intelligent races, they should not be disturbed without a good reason."
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HARD="Champion (hard)"
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Halbardier="Halbardier"
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Halbardier_description="The best among the swordsmen are choosen to become halberdiers. Thought a little slower then the sword, their weapon can strike deadly blows."
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Horseman="Horseman"
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Horseman_description="Trained from childhood to ride, Horsemen are both fast and powerful at attacking. Charging at their enemies, their attacks do double damage, but also cause the horsemen to receive double damage when struck."
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Knight="Knight"
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Knight_description="The Knight is skilled in use of both lance and sword. When using the lance, the Knight charges at enemies, taking and receiving double damage."
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Lich="Lich"
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Lich_description="The lich is a mage that has commited completely to the path of the dark arts. To gain control over the undead, the lich has forfeited his own body, becoming an undead himself. This grants him the ability to drain the life from his opponents with a single touch, and to cast powerfull cold spells."
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Lieutenant="Lieutenant"
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Lieutenant_description="Able at swords and crossbows, the lieutenant leads small groups of human soldiers, coordinating their attacks and increasing the fighting ability of those of lower rank around him."
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Lord="Lord"
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Lord_description="A noble leader of many troops, lords are especially strong in melee combat, but also possess skill with the bow. Like commanders, lords possess leadership skills, and provide leadership to all lower level units on adjacent hexes."
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Mage="Mage"
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Mage_description="The mage is weak and yet potent. Moving slowly, and weak defensively, the mage attacks with magical missiles, that always have a high chance of hitting their target.
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For this reason, the mage is an excellent choice for flushing out enemies hiding in difficult terrain."
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MageofLight="Mage of Light"
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MageofLight_description="The mage of Light is an awesome ally of all lawful combatants, and a fearsome foe to the forces of chaos. The mage's powers of illumination are so great that the hex it is on and all adjacent hexes never experience night.
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When a unit is adjacent to a mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night"
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Merman="Merman"
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MermanLord="Merman Lord"
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MermanLord_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
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Merman_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
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NORMAL="Hero (medium)"
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Naga="Naga"
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Naga_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
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Necromancer="Necromancer"
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Necromancer_description="A necromancer is a mage that decided to follow the paths of the dark arts. By tapping into the power of the undead, the necromancer can cast spells that drain the lifeforce from his foes and add it to his own."
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Ogre="Ogre"
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Ogre_description="Ogres are giant, stupid humanoids that usually live alone in the wilderness. While they can be easily outran or outsmarted, their strenght is not to be underestimated."
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OrcishArcher="Orcish Archer"
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OrcishArcher_description="The Archer is considered by many orcs to be a lesser caste of warrior, for attacking his enemies from a distance. Howerver, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
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OrcishAssassin="Orcish Assassin"
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OrcishAssassin_description="While not so strong in combat, the Orcish Assassin is fast, can defend himself well over different kinds of terrain, and poisons his darts. A victim hit by poison will take damage from time to time, until he can stop at a town to be healed."
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OrcishCrossbow="Orcish Crossbow"
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OrcishCrossbow_description="The orcish crossbow tries to compensate his lack of skill with the raw power of his weapon. While he is not as effective as the elvish marksmen in long range combat, he is sturdier and can handle himself a little better in close combat."
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OrcishGrunt="Orcish Grunt"
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OrcishGrunt_description="The Orcish Grunt makes the base of the orcish forces. Although slower than human or elven fighters, the grunt can deliver much more powerful blows, and take more hits before falling."
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OrcishSlayer="Orcish Slayer"
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OrcishSlayer_description="Fast and nimble, competent in short and long ranged combat, and using a poisoning attack, the Orcish Slayer is a formidable opponent."
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OrcishWarlord="Orcish Warlord"
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OrcishWarlord_description="Only the orcs with both great cunning and unsurpassed strength can become Warlords. Skilled in both the sword and the bow, these beast-warriors lead the orcish fighting groups."
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OrcishWarrior="Orcish Warrior"
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OrcishWarrior_description="Having mastered the art of dual sword fighting, the Orcish Warrior is highly respected among the orcs, and highly feared by his foes. His only weakness is the inability to wield bows."
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Paladin="Paladin"
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Paladin_description="A knight of the highest virtue, the Paladin has all the skills of the knight, but can also heal adjacent friendly units."
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Princess="Princess"
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Princess_description="A noble at birth, the princess has learned swordplay with the greatest generals, and battle tatics with the greatest sages, making her both a great combatant and leader. All the units of lower level around the princess will fight better due to her shining presence."
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RedMage="Red Mage"
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RedMage_description="The red mage attacks with powerful fireballs, that are guaranteed a good chance of hitting. Good at both day and night, and deft of foot, the red mage is valuable in almost all situations"
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Revenant="Revenant"
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Revenant_description="A Revenant is an undead raised from a once mighty warrior. While the warrior's will and soul are all but lost, the fighting skills certainly remain."
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Rogue="Rogue"
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Rogue_description="Rogues are masters of agility, they can move past an enemy, ignoring zones of control. They also possess the backstab ability, which allows them to do double damage if an ally of the rogue is on the opposite side of an enemy they are attacking"
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RoyalGuard="Royal Guard"
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RoyalGuard_description="Members of the Royal Guard are hand picked among the strongest and sturdiest of the army. The loyalty deploys them whenever only on critical situations and, so far, they have always succeeded in the job at hand."
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Scout="Scout"
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Scout_description="Using the lightest of armour and the fastest of horses, scouts are employed by most human armies to find out what dangers lie ahead."
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SeaOrc="Sea Orc"
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SeaOrc_description="Bugg: Control of the seas! A small step for me, a great leap for all goblinoids! *Glub*"
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SeaSerpent="Sea Serpent"
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SeaSerpent_description="The Sea Serpent is a gigantic monster, capable of capsizing boats by itself."
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Skeleton="Skeleton"
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SkeletonArcher="Skeleton Archer"
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SkeletonArcher_description="These are the bodies of fallen archers, once again brought back to battle as undead. As all undead, they are weak to flame and holy attacks, and resistant to edged weapons."
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Skeleton_description="A warrior, slain in battle and brought back by dark magics. All undead are weak to fire and holy spells, but resistant against bladed weapons."
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SleepingGryphon="Sleeping Gryphon"
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SleepingGryphon_description="Shhhh! The gryphon is sleeping! You'd better not wake it up!"
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Swordsman="Swordsman"
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Swordsman_description="The swordsman is the base of the human armies. These young soldiers are given basic training and put in the front lines to face the bulk of the battle."
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Thief="Thief"
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Thief_description="Thieves are deft of foot, and elusive, making them diffult to hit. Being skilled at backstabbing, thieves do double damage when attacking an enemy that has an ally of the thief on the opposite side of him. Being of chaotic disposition, thieves fight better at night than at day."
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Troll="Troll"
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TrollWarrior="Troll Warrior"
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TrollWarrior_description="Hardened by battle, the Troll Warrior can deliver deadly blows with its mace, besides being able to regenerate its wounds during combat."
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TrollWhelp="Troll Whelp"
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TrollWhelp_description="Trolls are strong, brutal humanoid monsters that have the amazing ability to regenerate, recovering from their wounds in the middle of battle.
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Although this Troll is still a weak whelp, their race is known for developing amazingly fast."
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Troll_description="Trolls are strong, brutal humanoid monsters that have the amazing ability to regenerate, recovering from their wounds in the middle of battle."
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VampireBat="Vampire Bat"
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VampireBat_description="An undead flying beast, it attacks by biting its target. While the Vampire Bat fangs are not very powerful, they drain the blood of the victim, giving some of its health to the monster."
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WalkingCorpse="Walking Corpse"
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WalkingCorpse_description="Dark magics are used to animate dead corpses. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
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WhiteMage="White Mage"
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WhiteMage_description="The white mage is weak in combat, but is an expert in the ways of healing. Units placed adjacent to the white mage will heal as though they were resting in a village.
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The white mage is potent in battle against the undead, which experience high damage from the light beam"
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WolfRider="Wolf Rider"
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Wraith="Wraith"
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Wraith_description="The most powerful ghosts in the undead ranks can use their powers to summon a spectral sword that drains the life out of their foes, strengthening themselves. They can also shout a terrible wail that freezes the heart of the weak. Those slain by the wail come back as wraiths to serve their killer."
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ability_cures="cures"
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ability_heals="heals"
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ability_leadership="leadership"
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ability_lightbringer="lightbringer"
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ability_night vision="night vision"
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ability_regenerates="regenerates"
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ability_skirmisher="skirmisher"
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ability_teleport="teleport"
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advance_unit_heading="Advance Unit"
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advance_unit_message="What should our victorious unit become?"
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ai_controlled="AI"
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attack_resistance="Resistance"
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attack_type="Attack Type"
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bad_save_message="The file you have tried to load is corrupt"
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bonus="Bonus"
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bridge="Bridge"
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campaign_button="Campaign"
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cancel="Cancel"
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cancel_button="Cancel"
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castle="Castle"
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chaotic="Chaotic"
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choose_resolution="Choose Resolution"
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choose_scenario="Choose Scenario"
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choose_side="Choose Team Settings:"
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choose_weapon="Choose weapon"
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close_window="Close Window"
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configure_sides="Configure Sides:"
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deep water="Deep Water"
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defeat_heading="Defeat"
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defeat_message="You have been defeated!"
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defense="Defense"
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describe_unit="Describe Unit"
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difficulty_level="Select difficulty level:"
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dirt="Dirt"
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display_type="Display:"
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early_finish_bonus="Early finish bonus"
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end_game_heading="The End"
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end_game_message="You have reached the end of the currently playable levels"
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end_turn="End Turn"
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fifty_percent="50% of gold is retained for the next scenario"
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forest="Forest"
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full_or_windowed="Full Screen or Windowed?"
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full_screen="Full Screen"
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game_title="The Battle for Wesnoth"
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gold="Gold"
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grassland="Grassland"
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grid_button="Show Grid"
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healthy="healthy"
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hills="Hills"
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hp="HP"
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human_controlled="Human"
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id="en"
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income="Income"
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intro_1="In the twenty-seventh year of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Northern peoples."
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intro_10="Asheviere took command of the army, and led it back to Weldyn. Realizing that the king's young nephews were next in succession to the throne, she ordered for them to all be killed, and declared herself the Queen Mother of Wesnoth"
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intro_11="Hearing of the orders of Asheviere, Delfador entered the palace by stealth, and stole away Konrad, the youngest of Garard's nephews, saving him from death"
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intro_12="Taking the child away to the forests of the West, Delfador raised him under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
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intro_2="The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half, and his son, the crown prince Eldred, led the other."
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intro_3="Eldred was a brave and courageous warrior, who could lead his soldiers well. Unfortunately for Garard, he was also ambitious.....and treacherous. In the heat of battle, the men of Eldred turned on their king. Garard was slain in battle that day, along with his brother, and all his sons but Eldred"
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intro_4="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. Surely her son would rule in a way that satisfied her lust for power far better than her husband had."
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intro_5="The Northern king happily made peace with Eldred, in exchange for tribute. Eldred proclaimed himself king, and led his army back to Weldyn."
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intro_6="But Garard's arch-mage, Delfador, escaped the battle, and riding with haste, arrived at Weldyn first. He mustered a force of loyalists to fight Eldred, and avenge the king's death."
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intro_7="Eldred entered the battle with clear advice from his mother in his mind: fight no-one great or small except the old mage, whose head should be severed from his shoulders."
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intro_8="Eldred did indeed meet Delfador face-to-face in battle. Sword clashed against staff. The enwisened mage against the young, strong, brash warrior."
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intro_9="Delfador's men lost the battle, and were routed, but Asheviere found her son's body, pinned to the ground by Delfador's staff."
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invisible="invisible"
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keep="Keep"
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language_button="Language"
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lawful="Lawful"
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leader_not_on_start="You must have your leader on a keep to recruit or recall units."
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level="level"
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load_button="Load"
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load_game_heading="Load Game"
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load_game_message="Choose the game to load"
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location="Location"
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long_range="ranged"
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mountains="Mountains"
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movement="Movement"
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moves="Moves"
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msg10_1="You shall not pass into the mountain, ATTACK!!"
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msg10_11="What say you, Delfador?"
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msg10_12="No! We do not have the time to waste, we make for top of the pass, beware of mountain trolls, and do not disturb the waters!"
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msg10_13="The shinsplitters will aid you in your quest, look, they arise from the villages to the east, the mighty shinsplitters!!! To battle!"
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msg10_2="Look Konrad, before us lies the great road built by the dwarves"
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msg10_20="Well, we have defeated our foes let us hope the mountain does not defeat us!"
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msg10_21="I wish you all the best on your journey, I must return to my village and take care of my family, dwarven hospitality will welcome you, wherever you go friends!"
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msg10_22="Let us move onward!"
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msg10_3="Maybe at the end of this road, we can seek help from the dwarves"
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msg10_5="Very well, we shall stick near the roads then, is this wizard you speak of, a powerful one?"
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msg10_6="Yes Konrad, a mighty foe, it is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since he and his brother have travelled the mountain, wreacking havoc on the dwarven villages"
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msg10_7="Look down there, there are yet more vermin attempt to climb my mountain, They shall feel my wrath!"
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msg10_8="Call up your trolls brother, I have some special new servants for these fools! Mu ah ha ha ha!"
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msg10_9="Greetings travellers, I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack, I will summon my tribesmen to aid ye!"
|
|
msg10a_20="Aaargh! I am done for! Fight on without me brethren!"
|
|
msg11_1="The doors are closed and barred from the inside!"
|
|
msg11_10="The legend was true! There are always tentacled creatures hidding in the lakes near the Dwarven Kingdoms"
|
|
msg11_11="At last, this is the entrance to the dwarven kingdom."
|
|
msg11_12="All can I see are ruins and poor villages."
|
|
msg11_13="The poor villagers that lived here trading with the dwarves are now under slavery of the orcs."
|
|
msg11_14="Under slavery to the evil orcs? We must liberate them!"
|
|
msg11_15="It's not a wise option, our mission is to retreive the Scepter of Fire. If we delay our march here hordes of orcs will surround us."
|
|
msg11_16="Konrad, hear the words of Defaldor, we'll be back and then the grip of the orcs will be lifted from the lands."
|
|
msg11_17="I'm not happy about this but I see the need to hurry."
|
|
msg11_2="Then we can't get in! What should we do now?"
|
|
msg11_3="It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
|
|
msg11_4="We must make it to the mine tunnel then!"
|
|
msg11_5="Should we really enter? I hate bats and damp places, they make hair a mess..."
|
|
msg11_5a="There is no time for delay or idle chatter, onward!"
|
|
msg11_6="The defense of the dwarves should have been strong. Look at those ruined towers!"
|
|
msg11_7="The battle outside was fierce and lasted half a year, but the battles inside the tunnels were worse."
|
|
msg11_9="A monster was hiding in that lake!"
|
|
msg11_9a="Ruarrrrr!!!"
|
|
msg1_1="Fourteen years after Asheviere began her reign, she turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about the ruin of the Elves."
|
|
msg1_10="Let them come. We will fight them with all we have!"
|
|
msg1_11="Be careful Konrad! Guard him well, Delfador!"
|
|
msg1_12="And so it has begun"
|
|
msg1_13="Okay, we have made it this far! But where do we go next?"
|
|
msg1_14="We must travel north, and try to make it to the Isle of Anduin. Hopefully there we will find refuge."
|
|
msg1_15="Of course you are right, Delfador. But what will become of the Elves here?"
|
|
msg1_16="The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
|
|
msg1_17="Good luck Konrad! Don't worry about us, we will fight as best we can!"
|
|
msg1_18="I....I don't think I can make it anymore"
|
|
msg1_19="Prince...you must keep fighting! Nooooooo!"
|
|
msg1_2="Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
|
|
msg1_20="It is over, I am doomed...."
|
|
msg1_21="I have....have failed in my duty to protect the prince, I am defeated"
|
|
msg1_22="Don't die! Delfador! Please, you have to stay alive!"
|
|
msg1_23="Ugh"
|
|
msg1_24="Oh no! We have run out of time, they have arrived with reinforcements..."
|
|
msg1_25="Die villain, die!"
|
|
msg1_26="Only the foolish oppose me!"
|
|
msg1_27="I am Galdrad. You will have to fight me to get any further!"
|
|
msg1_28="You shall not pass!"
|
|
msg1_28a="I am Delfador the Great, prepare to die!"
|
|
msg1_29="Let me through you rogue!"
|
|
msg1_3="There are too many to fight. Far too many. We must escape!"
|
|
msg1_30="They are destroying our home!"
|
|
msg1_31="There can be no looking back. We must go quickly!"
|
|
msg1_4="But to where? This is the only home we have! What about the Elves?"
|
|
msg1_5="We will fight them, but you must escape, Konrad. It is imperative that you escape!"
|
|
msg1_6="We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
|
|
msg1_7="Very well, let us hurry!"
|
|
msg1_8="Attack the Elves men, take their villages, let us claim this land for the Queen!"
|
|
msg1_9="Haha! We will rip the filthy Elves to pieces!"
|
|
msg2_1="And so the party landed on the Isle of Anduin..."
|
|
msg2_10="Have you not heard? Many mermen have been captured, and are being farmed as pearl harvesters at the Bay of Pearls. If only someone would rescue them!"
|
|
msg2_11="Let us go and rescue them then!"
|
|
msg2_12="My lord, it would be very dangerous..."
|
|
msg2_13="I believe we could do it. We need to strike back at Asheviere somehow anyway..."
|
|
msg2_14="Let us leave after we have rested then."
|
|
msg2_2="So this is Anduin. It looks a little....desolate"
|
|
msg2_3="I fear so, Konrad. It seems that the Orcs have come even here"
|
|
msg2_4="Who is that? Oh, a party of elves has landed, we shall drive them back into the sea!"
|
|
msg2_5="I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
|
|
msg2_6="Greetings friends, thank you for rescuing my island from the Orcs!"
|
|
msg2_7="It was our duty, friend. I hope you will grant us refuge here now"
|
|
msg2_8="Of course. The Orcs are brutal. Brutal. Especially what they are doing to the poor mermen."
|
|
msg2_9="Oh, what are they doing to the mermen?"
|
|
msg3_1="So this is the Bay of Pearls. It looks like they have those mermen working hard!"
|
|
msg3_10="But...but...how can this be happening to me?"
|
|
msg3_11="Who was that idiot?"
|
|
msg3_12="Free at last! Now death to the Orcs!"
|
|
msg3_13="Now that we are free, together we can defeat our oppressors!"
|
|
msg3_13a="Death to the orcs! Come, let us all fight them men!"
|
|
msg3_14="Freedom! Now where are those Orcs? Let me at em!"
|
|
msg3_15="Thank you for rescuing us! Now we can help you fight the evil Orcs!"
|
|
msg3_16="At last, we have freed the mermen. Go back to the ocean and leave in peace."
|
|
msg3_17="My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you."
|
|
msg3_18="Now where is Delfador? I hope he's ok!"
|
|
msg3_19="Ok indeed, friend."
|
|
msg3_2="Indeed it does. It also looks like they have many, many troops. I think that I should go around the bay, and distract some of them. You and the rest of our men rescue the mermen!"
|
|
msg3_20="There you are! I am so glad you are alright! Now we may have a little rest."
|
|
msg3_21="I am afraid there is no time for rest. Konrad, Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there's no telling how many other lands she may swallow up!"
|
|
msg3_22="Oh no! What should we do?"
|
|
msg3_23="You must lead our men to the city, and try to help defend it - or recapture it if it falls before you arrive."
|
|
msg3_24="I must do that? But what about you Delfador? You're coming with me right?"
|
|
msg3_25="I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
|
|
msg3_26="But Delfador! I can't do it on my own!"
|
|
msg3_27="On your own? My lord! We your loyal soldiers will support you!"
|
|
msg3_28="You will prevail. I have faith in you. Travel north. Elensefar is but three days travel if you make haste."
|
|
msg3_29="Very well. Until we meet again, my dear friend!"
|
|
msg3_3="Very well. Be careful!"
|
|
msg3_30="Farewell, prince."
|
|
msg3_4="But boss, why are we only using bats and nagas?"
|
|
msg3_5="Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
|
|
msg3_6="But orcs are the most powerful race in all of..."
|
|
msg3_7="Shut up worm! I'm the boss!"
|
|
msg3_8="Hahaha! Now orcs will rule over land and sea!"
|
|
msg3_9="(Sigh) will someone kill this idiot for me please?"
|
|
msg4_1="But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
|
|
msg4_10="Surprise! Searching for Mages, all I get is elves!"
|
|
msg4_11="The temple seems to be empty."
|
|
msg4_12="It has been an honor to have helped you defeat the undead, my lord. I must now return to my home."
|
|
msg4_2="My lord! In yonder ruins there seems to be some movement!"
|
|
msg4_3="It looks like there are the undead there! Prepare for battle men!"
|
|
msg4_4="To arms!"
|
|
msg4_5="Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!"
|
|
msg4_6="There are some ancient temples to the north-west, I wonder what might be inside them!"
|
|
msg4_7="Looks like there is somebody hidden in the temple."
|
|
msg4_8="I was hiding in this holy place planning how to defeat the evil undeads, now I with your help, we can destroy them."
|
|
msg4_9="Looks like there is somebody hidden in the temple."
|
|
msg5_1="The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs."
|
|
msg5_10="Thieves hmmm? Who says we can trust such as you?"
|
|
msg5_11="We would understand if you don't trust us, of course, but it is in both our best interests to rid the city of the Orcs!"
|
|
msg5_12="Very well, you may join us."
|
|
msg5_13="Finally, we have retaken the city! Let us rest here friends."
|
|
msg5_14="Victory! The thieves of Elensefar will be in your service, my lord"
|
|
msg5_15="The party rested for three days, after which an old friend returned"
|
|
msg5_16="Greetings, friends. I see that you have rescued the city! I knew that you could do it."
|
|
msg5_17="Delfador! So good to see you! Where have you been?"
|
|
msg5_18="I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves"
|
|
msg5_19="Greetings, friend."
|
|
msg5_2="My lord! It seems the city has already fallen!"
|
|
msg5_20="Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?"
|
|
msg5_21="The Council has met, and we have decided: we must capture the Sceptre of Fire"
|
|
msg5_22="The Sceptre of Fire? What's that?"
|
|
msg5_23="During the reign of Garard I, your uncle's father, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and though some Dwarves still live in parts of it, always at war with the Orcs, the sceptre was lost somewhere in the great caverns."
|
|
msg5_24="Oh, but what has this to do with me?"
|
|
msg5_25="Garard II, your uncle, was deciding upon a successor. He issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land."
|
|
msg5_26="Oh, and you want me to get this sceptre?"
|
|
msg5_26a="We will help you get it, my lord."
|
|
msg5_27="Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. If you get the Sceptre first though, the people will support you as the king."
|
|
msg5_28="Me? The king?"
|
|
msg5_29="Yes Konrad. I believe you will be king one day. Now let us make haste!"
|
|
msg5_3="This is terrible news! We must retake the city!"
|
|
msg5_4="There are so many of them. This will not be easy! And look to the south, it seems that the undead are allied with the Orcs!"
|
|
msg5_5="Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!"
|
|
msg5_6="We must take the city, and destroy the evil undead before reinforcements arrive!"
|
|
msg5_7="In the night, three dark figures crept out of the forest"
|
|
msg5_8="Halt! Who goes there? Friend or foe?"
|
|
msg5_9="Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!"
|
|
msg6_1="On the road to Knalga, the party was opposed by the forces of Asheviere"
|
|
msg6_10="Halt! You shall not pass!"
|
|
msg6_11="My duty is to kill you!"
|
|
msg6_12="Get out!"
|
|
msg6_13="Protect me!"
|
|
msg6_14="Yes, madam!"
|
|
msg6_15="Don't move!"
|
|
msg6_16="Stay away!"
|
|
msg6_17="Don't move!"
|
|
msg6_18="They bear down on me quickly! I had better use some magical aid."
|
|
msg6_19="They took that village too! I'll make them retreat!"
|
|
msg6_2="The Queen has sent me to stop you, you imposter!"
|
|
msg6_20="If swords won't destroy them, magic will do."
|
|
msg6_21="Fry them!"
|
|
msg6_22="You get paid to kill them, so go!"
|
|
msg6_23="Somebody! Kill these intruders, now!"
|
|
msg6_24="Uggh will kill the slims!"
|
|
msg6_25="Ogres! I need more ogres to defeat them!"
|
|
msg6_26="Surely an ogre will crush them!"
|
|
msg6_27="I surrender! Don't hurt me, imposter."
|
|
msg6_28="I said before I'm not an imposter, but if you yield, I will spare your life."
|
|
msg6_29="Let me go!"
|
|
msg6_3="That's the princess, Li'sar. The Queen adopted her, and rumour has it that she is raising her to be her successor!"
|
|
msg6_30="Think about the story of the old king, ask somebody old about it."
|
|
msg6_31="The old king? I have heard about that, but I know it's not true. My mother told me."
|
|
msg6_32="Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee into exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
|
|
msg6_33="I'm not a child, and I don't want to talk about it! Now you said you would spare me, so be on your way. The northern road should be safe for you."
|
|
msg6_34="Good day, princess. Come men, to the northern road!"
|
|
msg6_35="(hehe, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)"
|
|
msg6_36="No! It can't end like this!"
|
|
msg6_37="Argh! I have been defeated!"
|
|
msg6_38="With Kalenz slain, it is hopeless. We are defeated."
|
|
msg6_4="I'm no imposter, it seems that your mother has lied to you about it."
|
|
msg6_5="It's no use reasoning. There is only one thing she will understand. To arms!"
|
|
msg6_6="This is taking too much time, I best call some reinforcements!"
|
|
msg6_7="Maybe I wasn't using enough forces..."
|
|
msg6_8="Protect the princess!!!"
|
|
msg6_9="Stop!!!"
|
|
msg7_1="My lord! This road does not seem as safe as we had hoped, look around us at the hills, there are undead about!"
|
|
msg7_10="Whew! They seem to be retreating at last!"
|
|
msg7_11="Yes! We have fought them off"
|
|
msg7_12="Now, why did you lie to us and tell us this way was safe, and why did you now save us, young lady?"
|
|
msg7_13="Well, I uhh...well I wanted you to all die after you defeated me, but then I felt guilty about it, and decided I better help you!"
|
|
msg7_14="And where are all your men?"
|
|
msg7_15="Well I left them! I snuck away with a few of my most loyal men. I've decided I don't want to succeed my mother. She would have happily let you all die, but I realized that I just couldn't do that."
|
|
msg7_16="So are you going to join us now?"
|
|
msg7_17="Ohhh, may I, sir?"
|
|
msg7_18="Yes you may, child."
|
|
msg7_19="I can see that our work is done here. We must return to our pilgrimage!"
|
|
msg7_2="Who are these who approach? Let us kill them all!"
|
|
msg7_20="I can't believe it should end like this!"
|
|
msg7_21="Argh! I am finished with!"
|
|
msg7_22="No! This is the end! We have been defeated!"
|
|
msg7_3="To arms men! The undead hordes approach!"
|
|
msg7_4="There are just so many! Whatever shall we do?"
|
|
msg7_5="Just let us hold them off for as long as we can!"
|
|
msg7_6="I have come to aid you, friends!"
|
|
msg7_7="What on earth are you doing here?"
|
|
msg7_8="Never mind that now! Let's fight them off!"
|
|
msg7_9="We also have come to help. When the princess told us of your great need against the undead, we offered our services."
|
|
msg8_1="That is the famous Gryphon Mountain! Maybe if we could capture some gryphon pups or get some of their eggs we could train them as mounts!"
|
|
msg8_2="My lord Konrad, we have to be very carefull, disturbing the monsters in their nest could be very dangerous."
|
|
msg8_3="Nice idea, Konrad! I love flying mounts!"
|
|
msg8_4="Well, everybody, let start climbing that mountain."
|
|
msg8_5="Fools, we could ambush them while they're fighting the monsters."
|
|
msg8_6="We have defeated them! Now what do we do?"
|
|
msg8_7="We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter befalls us. Thus we must cross the great river and continue toward the land of the Dwarves. Come let us go!"
|
|
msg8_8="With these gryphon eggs we should be able to breed gryphons that will serve us. That will let us hire gryphon riders!"
|
|
msg8_9="Onward men!"
|
|
msg9_1="This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The lands the Dwarves once ruled, but which are now filled only with chaos. This is where your father and uncle were betrayed to their deaths, almost nineteen years ago now, Konrad."
|
|
msg9_10="That foolish boy killed himself."
|
|
msg9_11="What do you mean, Delfador?"
|
|
msg9_12="I mustered men to fight against the traitor-king, and of course Asheviere, the one behind it all. We were out numbered, perhaps four-to-one. In the heat of battle, that boy, that foolish boy, came charging at me, slashing wildly. I had little choice but to end him."
|
|
msg9_13="So it is true, that you did kill him?"
|
|
msg9_14="He did die in battle, at my hand. It is sad that Konrad's four brothers did not have the opportunity to experience such an 'honorable' death."
|
|
msg9_15="Oh, what happened to them?"
|
|
msg9_16="With all respect my lords, we must make haste. We have to ford the river as a matter of urgency. Look! It seems that the guard towers on the river banks are guarded!"
|
|
msg9_17="Look! Some of the southerners, the men of Wesnoth are trying to cross into our lands! We will have to stop them men!"
|
|
msg9_18="Isn't there somewhere else we can cross? Maybe upstream?"
|
|
msg9_19="Winter bears down on us fast. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicidal, Asheviere would have us like rats! Look to the west! Asheviere has a border fort here, and it seems to be full of soldiers! We must cross here, and quickly!"
|
|
msg9_19a="Who are those who try to cross the river? After them men! Don't let them cross!"
|
|
msg9_2="Really? So what happened, Delfador?"
|
|
msg9_20="Come, let us go!"
|
|
msg9_3="The forces of the king were encamped here. The forces of the north were camped on the north side of the river. For three days and three nights the armies faced each other, neither one willing to ford the river. On the fourth day, the northern armies crossed the river, and attacked us."
|
|
msg9_4="Oh, what happened then? Who won?"
|
|
msg9_5="We were winning the battle. We were repelling them."
|
|
msg9_6="Until the king's son, in the heat of battle, until he turned on the king!"
|
|
msg9_7="Oh, and then you....you killed the prince, right Delfador?"
|
|
msg9_8="When I saw the king betrayed and his banner fall, I fled the battle. Be it wisdom or be it cowardice, I fled the battle, seeing us have no hope that day."
|
|
msg9_9="But my mother...the Queen, she always told me that you killed my brother, Sir"
|
|
msg9_a1="Ruaarrrrrrrr!"
|
|
msg9_a2="What is that?"
|
|
msg9_a3="Creatures of the deep are upon us! This may be very dangerous. Quick, we must get to the other side as fast as we can!"
|
|
msg9_a4="We have made it across the river safely! Where to now?"
|
|
msg9_a5="We must continue north. We must seek help with the northern Dwarves if we are to stand a hope of penetrating into Knalga."
|
|
msg=10_10="If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
|
|
msg_delfador_die="No! This is the end! We have been defeated!"
|
|
msg_kalenz_die="Argh! I am finished with!"
|
|
msg_lisar_die="I can't believe it should end like this!"
|
|
multiplayer1="The Isle of Anduin"
|
|
multiplayer2="The Three Rivers"
|
|
multiplayer_button="Multiplayer"
|
|
music_volume="Music Volume:"
|
|
name="Name"
|
|
neutral="Neutral"
|
|
next_button="Next"
|
|
no_button="No"
|
|
no_leader_to_recruit="You don't have a leader to recruit with."
|
|
no_objectives="No objectives available"
|
|
no_recall="There are no troops available to recall
|
|
(You must have veteran survivors from a previous scenario)"
|
|
no_recruit_location="There are no vacant castle tiles in which to recruit a unit."
|
|
no_saves_heading="No Saved Games"
|
|
no_saves_message="There are no saved games to load.
|
|
(Games are saved automatically when you complete a scenario)"
|
|
not_enough_gold_to_recall_1="You must have at least"
|
|
not_enough_gold_to_recall_2="gold pieces to recall a unit"
|
|
not_enough_gold_to_recruit="You don't have enough gold to recruit that unit"
|
|
ok_button="Ok"
|
|
options="Options"
|
|
per_turn="per turn"
|
|
poisoned="poisoned"
|
|
preferences="Preferences"
|
|
quit_button="Quit"
|
|
quit_message="Do you really want to quit?"
|
|
recall="Recall"
|
|
recruit="Recruit"
|
|
recruit_unit="Recruit unit"
|
|
remaining_gold="Remaining gold"
|
|
replay_game_message="Show replay of game up to save point?"
|
|
retained_gold="Retained Gold"
|
|
road="Road"
|
|
sand="Sand"
|
|
save_confirm_message="The game has been saved"
|
|
save_game="Save Game"
|
|
save_game_label="Name:"
|
|
save_game_message="Do you want to save your game?"
|
|
save_replay_message="Do you want to save a replay of this scenario?"
|
|
scenario="Scenario"
|
|
scenario1="Scenario 1: The Elves Besieged"
|
|
scenario10="Scenario 10: Mountain Pass"
|
|
scenario10_objectives="Victory:
|
|
@Move Konrad to the end of the road
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Death of Li'Sar
|
|
#Death of Stalrag
|
|
|
|
|
|
Victory:
|
|
@Move Konrad to the end of the path
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Death of Li'sar"
|
|
scenario11="Scenario 11: The Dwarven Doors"
|
|
scenario11_objectives="Victory:
|
|
@Move Konrad to entrance of the Dwarven Kingdom.
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Death of Li'sar"
|
|
scenario1_objectives="Victory:
|
|
@Move Konrad to the signpost in the north-west
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Turns run out"
|
|
scenario2="Scenario 2: The Isle of Anduin"
|
|
scenario2_objectives="Victory:
|
|
@Defeat enemy leader
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Turns run out"
|
|
scenario3="Scenario 3: The Bay of Pearls"
|
|
scenario3_objectives="Victory:
|
|
@Defeat both enemy leaders
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Turns run out"
|
|
scenario4="Scenario 4: Muff Malal's Peninsula"
|
|
scenario4_objectives="Victory:
|
|
@Defeat Muff Malal
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Turns run out"
|
|
scenario5="Scenario 5: The Siege of Elensefar"
|
|
scenario5_objectives="Victory:
|
|
@Defeat both enemy leaders
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Turns run out"
|
|
scenario6="Scenario 6: The Princess of Wesnoth"
|
|
scenario6_objectives="Victory:
|
|
@Force Li'sar's surrender
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Turns run out"
|
|
scenario7="Scenario 7: The Valley of Death - The Princess's Revenge"
|
|
scenario7_objectives="Victory:
|
|
@Survive for two days
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz"
|
|
scenario8="Scenario 8: Gryphon Mountain"
|
|
scenario8_objectives="Victory:
|
|
@Defeat the mother gryphon and the enemy commander
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Death of Li'sar"
|
|
scenario9="Scenario 9: The Ford of Abez"
|
|
scenario9_objectives="Victory:
|
|
@Move Konrad to the North side of the river.
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Death of Li'sar"
|
|
scenario_objectives="Scenario Objectives"
|
|
see_also="See Also..."
|
|
select_unit="Select unit"
|
|
shallow water="Shallow Water"
|
|
short_range="melee"
|
|
skip_button="Skip"
|
|
slowed="slowed"
|
|
sound_settings="Sound Settings..."
|
|
sound_volume="SFX Volume:"
|
|
speed="Speed:"
|
|
speed_normal="Normal"
|
|
speed_turbo="Accelerated Speed"
|
|
start_game="Start Game!"
|
|
terrain="Terrain"
|
|
terrain_info="Terrain Modifiers"
|
|
turn="Turn"
|
|
turns_finished_early="Turns finished early"
|
|
tut1="Ok, so I'm at the training grounds. Now what?"
|
|
tut10="Yes, exactly! It's also important to try to stop me from controlling villages, and to capture villages I do control off me, so that I get as little gold as possible."
|
|
tut11="Okay men, let's capture some villages!"
|
|
tut12="So how should I choose what kind of soldiers to hire, Delfador?"
|
|
tut13="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember that all Elvish units fight very well in forest. Horsemen are excellent on open ground. Mages are good for support, and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
|
|
tut14="When you choose to attack an enemy unit, you can choose which weapon to use, and review the odds of hitting and the damage each blow will do"
|
|
tut15="A nice try, Konrad, but it seems your skills have much to be improved still."
|
|
tut16="You have bested me, Konrad. Congratulations on your skill. You have passed the training test."
|
|
tut2="Welcome to the training grounds, Konrad. Let us see you prove your skill by defeating me in a mock battle."
|
|
tut3="Uhh...ok, how do I start?"
|
|
tut4="You have two hundred pieces of gold to hire some soldiers with. The first thing you should do is recruit some soldiers (Right-click and select 'Recruit'). You can only recruit soldiers when you're in your castle, so it's important you don't move off it too early."
|
|
tut5="Ok I think I'm ready. Let's go!"
|
|
tut6="Of course, I am hiring soldiers too, to fight against yours."
|
|
tut7="Okay. So how do I get more gold to hire more soldiers?"
|
|
tut8="If you move one of your soldiers onto a village, it will become controlled by you. Every village you control will give you two pieces of gold every turn. Every soldier you have will cost you one piece of gold per turn."
|
|
tut9="So it's important for me to control lots of villages so I can get lots of money to hire lots of soldiers?"
|
|
tutorial_button="Tutorial"
|
|
unit_list="Unit List"
|
|
units="Units"
|
|
version="Version"
|
|
version_save_message="This save is from a different version of the game. Do you want to try to load it?"
|
|
versus="vs"
|
|
victory_heading="Victory"
|
|
victory_message="You have emerged victorious!"
|
|
video_mode="Video Mode"
|
|
video_mode_fail="The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
|
|
video_mode_unavailable="There are no alternative video modes available"
|
|
village="Village"
|
|
villages="Villages"
|
|
weapon_name_axe="axe"
|
|
weapon_name_bane="bane"
|
|
weapon_name_battle axe="battle axe"
|
|
weapon_name_berserker frenzy="berserker frenzy"
|
|
weapon_name_bow="bow"
|
|
weapon_name_claws="claws"
|
|
weapon_name_club="club"
|
|
weapon_name_crossbow="crossbow"
|
|
weapon_name_dagger="dagger"
|
|
weapon_name_darts="darts"
|
|
weapon_name_ensnare="ensnare"
|
|
weapon_name_entangle="entangle"
|
|
weapon_name_fangs="fangs"
|
|
weapon_name_fireball="fireball"
|
|
weapon_name_fist="fist"
|
|
weapon_name_fists="fists"
|
|
weapon_name_halbard="halbard"
|
|
weapon_name_ink="ink"
|
|
weapon_name_knife="knife"
|
|
weapon_name_lance="lance"
|
|
weapon_name_lightbeam="lightbeam"
|
|
weapon_name_lightning="lightning"
|
|
weapon_name_longbow="longbow"
|
|
weapon_name_mace="mace"
|
|
weapon_name_magic="magic"
|
|
weapon_name_missile="missile"
|
|
weapon_name_pistol="pistol"
|
|
weapon_name_rapier="rapier"
|
|
weapon_name_short sword="short sword"
|
|
weapon_name_spear="spear"
|
|
weapon_name_staff="staff"
|
|
weapon_name_sword="sword"
|
|
weapon_name_tentacles="tentacles"
|
|
weapon_name_thorns="thorns"
|
|
weapon_name_throwing knife="throwing knife"
|
|
weapon_name_tomahawk="tomahawk"
|
|
weapon_name_touch="touch"
|
|
weapon_name_trident="trident"
|
|
weapon_name_wail="wail"
|
|
weapon_special_backstab="backstab"
|
|
weapon_special_charge="charge"
|
|
weapon_special_drain="drain"
|
|
weapon_special_magical="magical"
|
|
weapon_special_marksman="marksman"
|
|
weapon_special_plague="plague"
|
|
weapon_special_poison="poison"
|
|
weapon_special_slow="slow"
|
|
weapon_type_blade="blade"
|
|
weapon_type_cold="cold"
|
|
weapon_type_fire="fire"
|
|
weapon_type_holy="holy"
|
|
weapon_type_impact="impact"
|
|
weapon_type_pierce="pierce"
|
|
windowed="Windowed"
|
|
xp="XP"
|
|
yes_button="Yes"
|
|
[/language]
|