Steve Cotton 8b1c6cf59d Another go at refactoring distributor.cpp (builds and runs successfully)
This is part-way though a refactor, but I'm not committing myself to completing
it; publishing for the comments and discussion.

This solves PR #5198's compile errors about undefined references, but the
solution here is to expand the templates into the multiple hardcoded copies
block starting with `switch(events_.sdl_button_down_event)`.
2020-10-14 08:50:03 -04:00
2020-10-12 12:13:42 +02:00
2020-09-19 20:45:57 +03:00
2020-10-09 01:03:21 +02:00
2020-09-21 02:52:46 +11:00
2020-07-30 13:17:22 -05:00
2020-10-12 15:40:51 -04:00
2020-09-19 12:53:27 -05:00

Build Status Build status License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
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Python 4.3%
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