wesnoth/src/animated.hpp
Jérémy Rosen 8c40e72fa2 forgot some commits when merging water animation branch:
...random start for animations
2010-04-02 14:27:36 +00:00

137 lines
3.4 KiB
C++

/* $Id$ */
/*
Copyright (C) 2004 - 2010 by Philippe Plantier <ayin@anathas.org>
Part of the Battle for Wesnoth Project http://www.wesnoth.org
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
/**
* @file animated.hpp
* Animate units.
*/
#ifndef ANIMATED_IMAGE_H_INCLUDED
#define ANIMATED_IMAGE_H_INCLUDED
#include <string>
#include <map>
#include <vector>
void new_animation_frame();
int get_current_animation_tick();
template<typename T>
class void_value
{
public:
const T operator()() { return T(); }
};
template<typename T, typename T_void_value=void_value<T> >
class animated
{
public:
animated(int start_time=0);
virtual ~animated(){};
typedef std::pair<int,T> frame_description;
typedef std::vector<frame_description> anim_description;
animated(const std::vector<frame_description> &cfg, int start_time = 0,bool force_change =false);
/** Adds a frame to an animation. */
void add_frame(int duration, const T& value,bool force_change =false);
/**
* Starts an animation cycle.
*
* The first frame of the animation to start may be set to any value by
* using a start_time different to 0.
*/
void start_animation(int start_time, bool cycles=false);
void pause_animation(){ started_ =false;};
void restart_animation(){if(start_tick_) started_ = true;};
int get_begin_time() const;
int get_end_time() const;
void set_begin_time(int new_begin_time);
int time_to_tick(int animation_time) const;
int tick_to_time(int animation_tick) const;
void update_last_draw_time(double acceleration = 0);
bool need_update() const;
bool cycles() const {return cycles_;};
/** Returns true if the current animation was finished. */
bool animation_finished() const;
bool animation_finished_potential() const;
int get_animation_time() const;
int get_animation_time_potential() const;
void set_animation_time(int time);
int get_animation_duration() const;
const T& get_current_frame() const;
int get_current_frame_begin_time() const;
int get_current_frame_end_time() const;
int get_current_frame_duration() const;
int get_current_frame_time() const;
const T& get_first_frame() const;
const T& get_last_frame() const;
int get_frames_count() const;
void force_change() {does_not_change_ = false ; }
bool does_not_change() const {return does_not_change_;}
static const T void_value_; //MSVC: the frame constructor below requires this to be public
protected:
friend class unit_animation;
int starting_frame_time_;
void remove_frames_until(int starting_time);
void set_end_time(int ending_time);
private:
struct frame
{
frame(int duration , const T& value,int start_time) :
duration_(duration),value_(value),start_time_(start_time)
{};
frame():
duration_(0),value_(void_value_),start_time_(0)
{};
// Represents the timestamp of the frame start
int duration_;
T value_;
int start_time_;
};
bool does_not_change_; // Optimization for 1-frame permanent animations
bool started_;
bool force_next_update_;
std::vector<frame> frames_;
// These are only valid when anim is started
int start_tick_; // time at which we started
bool cycles_;
double acceleration_;
int last_update_tick_;
int current_frame_key_;
};
#endif