Eric S. Raymond 8c796ff849 Start on resolving the last set of editor/maingame adhesions...
...by breaking preferences_display apart.
2007-07-08 10:54:18 +00:00
2007-05-10 07:19:49 +00:00
2007-07-01 17:47:29 +00:00
2007-06-24 13:48:23 +00:00
2007-07-07 18:52:17 +00:00
2007-05-16 14:36:40 +00:00
2007-07-06 15:59:49 +00:00
2007-07-06 23:52:43 +00:00
2007-04-25 06:49:56 +00:00
2007-06-11 18:22:42 +00:00
2007-07-06 23:52:43 +00:00
2007-04-25 06:49:56 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%