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https://github.com/wesnoth/wesnoth
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49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
Eclipse plugin changelog
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0.3.0
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* Added hyperlink on maps, so they are opened in the game editor when clicked or F3 is pressed
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* The *.map files are opened automatically in the game map editor
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* The grammar was updated so the editor will support a broader variety of wml code
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** Autocompletion **
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- tag names
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- mandatory tag keys are automatically added for each auto-completed tag
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- key names
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0.2.1
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* The workspace setup is done automatically on plugin start (first usage of it's features)
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* Faster launching of campaign/scenario due to some enhancement in the wmlparser
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* The plugin will autocomplete the paths for wesnoth if it's installed on its default location
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* The logs will be placed in <temp>/wesnoth_plugin/logs and will have the name based only on current time
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* New preferences pages for 'Addon uploader' and 'WML Tools' were added
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* Fix collision between files with the same name by preprocessing them in separate directories
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0.2.0
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26 June 2010
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* updated the editor to xtext 1.0.0
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** Wizards **
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- era
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- faction
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- dynamically generated wizards for every tag, based on wml schema
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** Menus **
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- added wmlscope, wmlindent on preprocessor menu
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- open campaign/scenario in game
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- open the game
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0.0.1
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* Misc
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- created the TemplateProvider that manages the templates
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for various file types
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- created the Preferences page for plugin related preferences
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- added the update site for the plugin (http://eclipse.wesnoth.org)
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** Wizards **
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- campaign
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- scenario
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** Menus **
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- Opening the editor
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- Importing wesnoth map
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- Open selected map in the map editor
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- Open selected scenario in game
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- Run wmllint on different files and see the output
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- See preprocessor output for different files
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