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Eclipse plugin changelog
0.3.0
* Added hyperlink on maps, so they are opened in the game editor when clicked or F3 is pressed
* The *.map files are opened automatically in the game map editor
* The grammar was updated so the editor will support a broader variety of wml code
** Autocompletion **
- tag names
- mandatory tag keys are automatically added for each auto-completed tag
- key names
0.2.1
* The workspace setup is done automatically on plugin start (first usage of it's features)
* Faster launching of campaign/scenario due to some enhancement in the wmlparser
* The plugin will autocomplete the paths for wesnoth if it's installed on its default location
* The logs will be placed in <temp>/wesnoth_plugin/logs and will have the name based only on current time
* New preferences pages for 'Addon uploader' and 'WML Tools' were added
* Fix collision between files with the same name by preprocessing them in separate directories
0.2.0
26 June 2010
* updated the editor to xtext 1.0.0
** Wizards **
- era
- faction
- dynamically generated wizards for every tag, based on wml schema
** Menus **
- added wmlscope, wmlindent on preprocessor menu
- open campaign/scenario in game
- open the game
0.0.1
* Misc
- created the TemplateProvider that manages the templates
for various file types
- created the Preferences page for plugin related preferences
- added the update site for the plugin (http://eclipse.wesnoth.org)
** Wizards **
- campaign
- scenario
** Menus **
- Opening the editor
- Importing wesnoth map
- Open selected map in the map editor
- Open selected scenario in game
- Run wmllint on different files and see the output
- See preprocessor output for different files