mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-02 01:22:25 +00:00

- Use the functional library instead of a hand-rolled filter - Use stringx.split - No need for an object ID if using remove_modifications
228 lines
4.9 KiB
Lua
228 lines
4.9 KiB
Lua
-- << pickadvance_dialog
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pickadvance = {}
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local T = wml.tag
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local _ = wesnoth.textdomain "wesnoth"
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function pickadvance.show_dialog_unsynchronized(advance_info, unit)
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-- dialog exit codes --
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local cancel_code = -2
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local single_unit_code = -1
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--
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local unit_type_options = advance_info.type_advances
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local options = {}
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for _, ut in ipairs(unit_type_options) do
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options[#options + 1] = wesnoth.unit_types[ut]
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end
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local unit_override_one = (advance_info.unit_override or {})[2] == nil
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and (advance_info.unit_override or {})[1] or nil
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local game_override_one = (advance_info.game_override or {})[2] == nil
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and (advance_info.game_override or {})[1] or nil
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local description_row = T.row {
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T.column {
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border = "all",
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border_size = 5,
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horizontal_alignment = "left",
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T.label {
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definition = "title",
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label = _ "Plan Advancement"
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}
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},
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}
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local list_row_definition = T.grid {
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T.row {
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T.column {
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border = "all",
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border_size = 5,
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grow_factor = 0,
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horizontal_alignment = "left",
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T.image {
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id = "the_icon",
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linked_group = "image"
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}
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},
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T.column {
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border = "all",
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border_size = 5,
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grow_factor = 1,
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horizontal_alignment = "left",
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T.label {
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use_markup = true,
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id = "the_label",
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linked_group = "type"
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}
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},
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T.column {
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border = "all",
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border_size = 5,
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horizontal_alignment = "center",
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vertical_alignment = "center",
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T.image {
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id = "global_icon",
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linked_group = "global_icon",
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label = "icons/action/editor-tool-unit_30-pressed.png",
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tooltip = _ "This advancement is currently the default for all units of the same type"
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}
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}
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}
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}
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local listbox = T.listbox {
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id = "the_list",
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has_minimum = true,
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T.list_definition {
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T.row {
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T.column {
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horizontal_grow = true,
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vertical_grow = true,
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T.toggle_panel {
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return_value = single_unit_code,
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list_row_definition
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}
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}
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}
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}
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}
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-- main dialog definition
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local dialog = {
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T.tooltip {
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id = "tooltip"
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},
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T.helptip {
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id = "tooltip"
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},
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T.linked_group {
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id = "image",
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fixed_width = true
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},
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T.linked_group {
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id = "type",
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fixed_width = true
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},
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T.linked_group {
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id = "global_icon",
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fixed_width = true
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},
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T.grid {
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description_row,
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T.row {
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grow_factor = 1,
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T.column {
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border = "all",
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border_size = 5,
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horizontal_grow = true,
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listbox
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}
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},
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T.row {
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grow_factor = 0,
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T.column {
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border = "all",
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border_size = 5,
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horizontal_alignment = "left",
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T.toggle_button {
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id = "apply_to_all",
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label = _ "Apply to all units of this type"
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}
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}
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},
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T.row {
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T.column {
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horizontal_alignment = "right",
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T.grid {
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T.row {
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grow_factor = 0,
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T.column {
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border = "all",
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border_size = 5,
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horizontal_alignment = "right",
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T.button {
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return_value = single_unit_code,
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label = _ "Save"
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}
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},
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T.column {
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border = "all",
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border_size = 5,
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horizontal_alignment = "right",
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T.button {
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id = "cancel",
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label = _ "Cancel"
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}
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}
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}
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}
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}
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}
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}
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}
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-- dialog preshow function
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local function preshow(window)
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window.apply_to_all.visible = not unit.canrecruit
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local selection = 0
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local empty_icon_unit = "misc/blank-hex.png"
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local null_row = window.the_list[1]
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null_row.the_icon.label = empty_icon_unit
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null_row.the_label.label = _ "No planned advancement"
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null_row.global_icon.visible = false
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for i, advance_type in ipairs(options) do
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local n = i + 1
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local text = advance_type.name
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if advance_type.id == game_override_one or advance_type.id == unit_override_one then
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selection = n
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end
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local this_row = window.the_list[n]
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this_row.the_label.label = text
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local img = advance_type.__cfg.image
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if img then
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img = ("%s~TC(%d,%s)"):format(img, unit.side, advance_type.__cfg.flag_rgb or "magenta")
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else
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img = empty_icon_unit
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end
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this_row.the_icon.label = img
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this_row.global_icon.visible = not not (advance_type.id == game_override_one) or "hidden"
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end
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window.the_list:focus()
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if selection > 0 then
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window.the_list.selected_index = selection
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end
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end
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-- dialog postshow function
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local item_result
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local apply_to_all
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local function postshow(window)
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item_result = window.the_list.selected_index - 1
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apply_to_all = window.apply_to_all.selected
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end
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local dialog_exit_code = gui.show_dialog(dialog, preshow, postshow)
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if dialog_exit_code == cancel_code then
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return { ignore = true }
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end
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-- determine the choice made
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local is_reset = item_result == 0
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return {
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ignore = false,
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is_unit_override = not apply_to_all,
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unit_override = not is_reset and options[item_result].id or table.concat(unit_type_options, ","),
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is_game_override = apply_to_all,
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game_override = apply_to_all and (not is_reset and options[item_result].id) or nil,
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}
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end
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-- >>
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