132 lines
7.8 KiB
INI

#textdomain wesnoth
#define WALL_TRANSITION_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{CORNER_OVERLAY_PLF ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-convex}
{CORNER_OVERLAY_PLF ({ADJACENT}) ({TERRAIN}) ({TERRAIN}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-concave}
#enddef
#meta-macro WALL_TRANSITION TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#define WALL_TRANSITION2_PLF TERRAIN1 TERRAIN2 ADJACENT PROB LAYER FLAG IMAGESTEM
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN2}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-convex}
{CORNER_OVERLAY_PLF ({TERRAIN2}) ({TERRAIN1}) ({TERRAIN1}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-concave}
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN2}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-cw}
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({ADJACENT}) ({TERRAIN2}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-ccw}
#enddef
#meta-macro WALL_TRANSITION2 TERRAIN1 TERRAIN2 ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#define WALL_TRANSITION3_PLF TERRAIN1 TERRAIN2 TERRAIN3 PROB LAYER FLAG IMAGESTEM
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN2}) ({TERRAIN3}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-cw}
{CORNER_OVERLAY_PLF ({TERRAIN1}) ({TERRAIN3}) ({TERRAIN2}) {PROB} {LAYER} {FLAG} {IMAGESTEM}-ccw}
#enddef
#meta-macro WALL_TRANSITION3 TERRAIN1 TERRAIN2 TERRAIN3 P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#define SIMPLE_OVERLAY_TERRAIN TERRAINLIST RESTRICTING IMAGESTEM
{OVERLAY_RESTRICTED3_P ({TERRAINLIST}) ({RESTRICTING}) 25 {IMAGESTEM}-small-4}
{OVERLAY_RESTRICTED3_P ({TERRAINLIST}) ({RESTRICTING}) 33 {IMAGESTEM}-small-3}
{OVERLAY_RESTRICTED3_P ({TERRAINLIST}) ({RESTRICTING}) 50 {IMAGESTEM}-small-2}
{OVERLAY_RESTRICTED3 ({TERRAINLIST}) ({RESTRICTING}) {IMAGESTEM}-small}
{TRANSITION_RESTRICTED2 ({TERRAINLIST}) ({RESTRICTING}) {IMAGESTEM}}
{OVERLAY_RESTRICTED2_P ({TERRAINLIST}) ({RESTRICTING}) 25 {IMAGESTEM}-small-4}
{OVERLAY_RESTRICTED2_P ({TERRAINLIST}) ({RESTRICTING}) 33 {IMAGESTEM}-small-3}
{OVERLAY_RESTRICTED2_P ({TERRAINLIST}) ({RESTRICTING}) 50 {IMAGESTEM}-small-2}
{OVERLAY_RESTRICTED2 ({TERRAINLIST}) ({RESTRICTING}) {IMAGESTEM}-small}
{TRANSITION_RESTRICTED ({TERRAINLIST}) ({RESTRICTING}) {IMAGESTEM}}
{OVERLAY_RESTRICTED_P ({TERRAINLIST}) ({RESTRICTING}) 25 {IMAGESTEM}-small-4}
{OVERLAY_RESTRICTED_P ({TERRAINLIST}) ({RESTRICTING}) 33 {IMAGESTEM}-small-3}
{OVERLAY_RESTRICTED_P ({TERRAINLIST}) ({RESTRICTING}) 50 {IMAGESTEM}-small-2}
{OVERLAY_RESTRICTED ({TERRAINLIST}) ({RESTRICTING}) {IMAGESTEM}-small}
{OVERLAY_P ({TERRAINLIST}) 16 {IMAGESTEM}-6}
{OVERLAY_P ({TERRAINLIST}) 20 {IMAGESTEM}-5}
{OVERLAY_P ({TERRAINLIST}) 25 {IMAGESTEM}-4}
{OVERLAY_P ({TERRAINLIST}) 33 {IMAGESTEM}-3}
{OVERLAY_P ({TERRAINLIST}) 50 {IMAGESTEM}-2}
{OVERLAY ({TERRAINLIST}) {IMAGESTEM}}
#enddef
#define VILLAGE_P TERRAIN PROB IMAGESTEM
{OVERLAY_PLF ({TERRAIN}) {PROB} 0 village {IMAGESTEM} }
#enddef
#define VILLAGE TERRAIN IMAGESTEM
{OVERLAY_PLF ({TERRAIN}) 100 0 village {IMAGESTEM} }
#enddef
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro WALL_TRANSITION TERRAINLIST ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define WALL_TRANSITION_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION_P TERRAINLIST ADJACENT PROB IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION TERRAINLIST ADJACENT IMAGESTEM
{WALL_TRANSITION_PLF ({TERRAINLIST}) ({ADJACENT}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro WALL_TRANSITION2 TERRAINLIST1 TERRAINLIST2 ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define WALL_TRANSITION2_LF TERRAINLIST1 TERRAINLIST2 ADJACENT LAYER FLAG IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION2_PF TERRAINLIST1 TERRAINLIST2 ADJACENT PROB FLAG IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION2_F TERRAINLIST1 TERRAINLIST2 ADJACENT FLAG IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION2_PL TERRAINLIST1 TERRAINLIST2 ADJACENT PROB LAYER IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION2_L TERRAINLIST1 TERRAINLIST2 ADJACENT LAYER IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION2_P TERRAINLIST1 TERRAINLIST2 ADJACENT PROB IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION2 TERRAINLIST1 TERRAINLIST2 ADJACENT IMAGESTEM
{WALL_TRANSITION2_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({ADJACENT}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro WALL_TRANSITION3 TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define WALL_TRANSITION3_LF TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 LAYER FLAG IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION3_PF TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 PROB FLAG IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION3_F TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 FLAG IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION3_PL TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 PROB LAYER IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION3_L TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 LAYER IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION3_P TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 PROB IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define WALL_TRANSITION3 TERRAINLIST1 TERRAINLIST2 TERRAINLIST3 IMAGESTEM
{WALL_TRANSITION3_PLF ({TERRAINLIST1}) ({TERRAINLIST2}) ({TERRAINLIST3}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code