wesnoth/data/core/terrain-graphics/restricted-transitions.cfg

556 lines
18 KiB
INI

#textdomain wesnoth
#-----------------------------------------------------------------
# Definitions for cases where an overlay should only be drawn
# if it's adjacent to at least 1, 2 or 3 hexes of another type.
# The overlay will be always the same, i.e there are no variants for
# rotations.
#
# Commonly used to draw smaller overlays when next to other terrains
# (e.g. small forest when next to castles).
#-----------------------------------------------------------------
#
# TERRAIN is next to at least one ADJACENT-hex
#
#define OVERLAY_RESTRICTED_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#meta-macro OVERLAY_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#
# TERRAIN ist next to at least two ADJACENT-hexes
# (helper macros)
#
#define OVERLAY_RESTRICTED2_N_NE_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define OVERLAY_RESTRICTED2_N_SE_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, *
, 1
*, 2
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define OVERLAY_RESTRICTED2_N_S_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, 2"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN ist next to at least two ADJACENT-hexes
#
#define OVERLAY_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{OVERLAY_RESTRICTED2_N_NE_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
{OVERLAY_RESTRICTED2_N_SE_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
{OVERLAY_RESTRICTED2_N_S_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
#enddef
#meta-macro OVERLAY_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#
# TERRAIN ist next to at least three ADJACENT-hexes
# (helper macros)
#
#define OVERLAY_RESTRICTED3_N_NE_SE_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, 2
, 1
*, 2
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define OVERLAY_RESTRICTED3_N_NE_S_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, 2"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define OVERLAY_RESTRICTED3_N_NE_SW_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, 2
, 1
2, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#define OVERLAY_RESTRICTED3_N_SE_SW_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, *
, 1
2, 2
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}
base=90,144
center=90,144
layer={LAYER}
[/image]
[/terrain_graphics]
#enddef
#
# TERRAIN ist next to at least three ADJACENT-hexes
#
#define OVERLAY_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{OVERLAY_RESTRICTED3_N_NE_SE_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
{OVERLAY_RESTRICTED3_N_NE_S_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
{OVERLAY_RESTRICTED3_N_NE_S_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
{OVERLAY_RESTRICTED3_N_SE_SW_PLF ({TERRAIN}) ({ADJACENT}) {PROB} {LAYER} {FLAG} {IMAGESTEM}}
#enddef
#meta-macro OVERLAY_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#define TRANSITION_RESTRICTED_PLBF TERRAIN ADJACENT PROB LAYER BASE FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGESTEM}-@R0
layer={LAYER}
base={BASE}
center=90,144
[/image]
[/terrain_graphics]
#enddef
#meta-macro TRANSITION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGESTEM
#define TRANSITION_RESTRICTED2_PLBF TERRAIN ADJACENT PROB LAYER BASE FLAG IMAGESTEM
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, *"
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[tile]
pos=2
type={ADJACENT}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
layer={LAYER}
base={BASE}
name={IMAGESTEM}-@R0-@R1
center=90,144
[/image]
[/terrain_graphics]
#enddef
#meta-macro TRANSITION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGESTEM
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro OVERLAY_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define OVERLAY_RESTRICTED_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED TERRAIN ADJACENT IMAGESTEM
{OVERLAY_RESTRICTED_PLF ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro OVERLAY_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define OVERLAY_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
{OVERLAY_RESTRICTED2_PLF ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro OVERLAY_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define OVERLAY_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
{OVERLAY_RESTRICTED3_PLF ({TERRAIN}) ({ADJACENT}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TRANSITION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGESTEM
#Please do not modify
#define TRANSITION_RESTRICTED_LBF TERRAIN ADJACENT LAYER BASE FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_PBF TERRAIN ADJACENT PROB BASE FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_BF TERRAIN ADJACENT BASE FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_PLB TERRAIN ADJACENT PROB LAYER BASE IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_LB TERRAIN ADJACENT LAYER BASE IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_PB TERRAIN ADJACENT PROB BASE IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_B TERRAIN ADJACENT BASE IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED TERRAIN ADJACENT IMAGESTEM
{TRANSITION_RESTRICTED_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) overlay ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TRANSITION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGESTEM
#Please do not modify
#define TRANSITION_RESTRICTED2_LBF TERRAIN ADJACENT LAYER BASE FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_PBF TERRAIN ADJACENT PROB BASE FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_BF TERRAIN ADJACENT BASE FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BASE IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_LB TERRAIN ADJACENT LAYER BASE IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_PB TERRAIN ADJACENT PROB BASE IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_B TERRAIN ADJACENT BASE IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) overlay ({IMAGESTEM})}
#enddef
#define TRANSITION_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
{TRANSITION_RESTRICTED2_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) overlay ({IMAGESTEM})}
#enddef
#end of generated code