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https://github.com/wesnoth/wesnoth
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This isn't the complete set needed to allow `check_mixed_indent` to run over the data/gui directory, it's just these small changes: * Remove the single space from lines indented "tab ... tab space". * Convert lines indented with "tab ... tab four_spaces". Although these are WML files, the coding standard for the data/gui directory is to indent with tabs instead of spaces.
833 lines
14 KiB
INI
833 lines
14 KiB
INI
#textdomain wesnoth-lib
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###
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### The in game portrait dialogs.
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### Due to the excessive amount of dialogs it's not possible to split off the
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### window definitions. So this unit is a bit larger as wanted.
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###
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# The maximum width of the text
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#define MAX_TEXT_WIDTH
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675
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#enddef
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#define ___GUI_IMAGE_WIDTH
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(
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max(250, min(500, best_size))
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where
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best_size = (
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if((best_width * aspect_ratio) > max_height,
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floor(max_height / aspect_ratio),
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best_width
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)
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where
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best_width = (
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if(gamemap_width > text_width_saturation,
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gamemap_width - {MAX_TEXT_WIDTH},
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gamemap_width / size_factor
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)
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where
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# gamemap_width width needed to reach the MAX_TEXT_WIDTH #
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text_width_saturation = 3 * height_offset / 2 where height_offset = 25,
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size_factor = 3
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),
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aspect_ratio = (
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if(image_original_width > 0,
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as_decimal(image_original_height) / image_original_width,
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0
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)
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),
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#
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TODO: this is rather hacky. The old value was gamemap_height - 4 but that caused
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crashes with the 727 px high Rithrandil portrait in TRoW. This value seems to work,
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but the fact that it crashed at all points to some deeper logic flaw in the size
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calculation formulas here. Need to revisit at some point...
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-- vultraz, 2018-05-24
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#
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max_height = (gamemap_height - 30)
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)
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)#enddef
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# This is the version with debug info
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#define __GUI_IMAGE_WIDTH
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([[
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debug_print('screen_width ', screen_width),
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debug_print('screen_height ', screen_height),
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debug_print('gamemap_width ', gamemap_width),
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debug_print('gamemap_height ', gamemap_height),
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debug_print('image_original_width ', image_original_width),
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debug_print('image_original_height ', image_original_height),
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],
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{___GUI_IMAGE_WIDTH}
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][1]
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)
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#enddef
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#undef __GUI_IMAGE_WIDTH
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# This is the version without debug info
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#define __GUI_IMAGE_WIDTH
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({___GUI_IMAGE_WIDTH})#enddef
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# This is the macro for the image width which is can be used as string
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# parameter.
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#define _GUI_IMAGE_WIDTH
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"{__GUI_IMAGE_WIDTH}"#enddef
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# the value the image needs to be scaled by, this version can be used as string
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# parameter.
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#define _GUI_IMAGE_SCALE_FACTOR
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(
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{__GUI_IMAGE_WIDTH} / 500
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)#enddef
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# The formula to set the widthe of the real image width depending on the
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# image real size
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#define __GUI_IMAGE_DISPLAYED_WIDTH
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(
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if((image_original_width < 300) and (image_original_height < 300),
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image_original_width,
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((image_original_width * calculated_width) / 500)
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)
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where calculated_width = {__GUI_IMAGE_WIDTH}
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)#enddef
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# The formula to set the heighte of the real image height depending on the
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# image real size
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#define __GUI_IMAGE_DISPLAYED_HEIGHT
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(
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if((image_original_width < 300) and (image_original_height < 300),
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image_original_height,
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((image_original_height * calculated_width) / 500)
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)
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where calculated_width = {__GUI_IMAGE_WIDTH}
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)#enddef
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# The X location of the image to display, only tested on the left side.
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#define __GUI_IMAGE_DISPLAYED_X
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(
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if(image_original_width > 100,
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0,
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(calculated_width - image_width) / 2
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)
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where calculated_width = {__GUI_IMAGE_WIDTH}
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)#enddef
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# The Y location of the image to display, only tested on the left side.
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# Note since we don't know the exact height of the text we can't centre
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# the image. Instead we use the centre of the reserved image space.
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#
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# TODO the Y can't be determined properly since we don't know the height
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# of the panel. Disabled the centring for now.
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#
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#define __GUI_IMAGE_DISPLAYED_Y
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(
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if(image_original_height > 0,
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(height - image_height),
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height - ((calculated_width - image_height) / 2)
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)
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where calculated_width = {__GUI_IMAGE_WIDTH}
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)#enddef
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[window_definition]
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id = "wml_message_left"
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description = "bar"
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[resolution]
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[background]
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[draw]
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[/draw]
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[/background]
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[foreground]
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[draw]
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[image]
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x = "{__GUI_IMAGE_DISPLAYED_X}"
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y = "{__GUI_IMAGE_DISPLAYED_Y}"
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w = "{__GUI_IMAGE_DISPLAYED_WIDTH}"
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h = "{__GUI_IMAGE_DISPLAYED_HEIGHT}"
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name = "(portrait_image)"
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mirror = "(portrait_mirror)"
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[/image]
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[/draw]
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[/foreground]
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[/resolution]
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[/window_definition]
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[window_definition]
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id = "wml_message_right"
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description = "bar"
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[resolution]
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[background]
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[draw]
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[/draw]
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[/background]
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[foreground]
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[draw]
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[image]
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x = "(width - {__GUI_IMAGE_DISPLAYED_WIDTH})"
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y = "(height - image_height)"
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w = "{__GUI_IMAGE_DISPLAYED_WIDTH}"
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h = "{__GUI_IMAGE_DISPLAYED_HEIGHT}"
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name = "(portrait_image)"
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mirror = "(portrait_mirror)"
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[/image]
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[/draw]
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[/foreground]
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[/resolution]
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[/window_definition]
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[window_definition]
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id = "wml_message_double"
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description = "bar"
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[resolution]
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[background]
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[draw]
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[/draw]
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[/background]
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[foreground]
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[draw]
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[image]
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x = "{__GUI_IMAGE_DISPLAYED_X}"
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y = "{__GUI_IMAGE_DISPLAYED_Y}"
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w = "{__GUI_IMAGE_DISPLAYED_WIDTH}"
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h = "{__GUI_IMAGE_DISPLAYED_HEIGHT}"
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name = "(portrait_image)"
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mirror = "(portrait_mirror)"
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[/image]
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[image]
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x = "(width - {__GUI_IMAGE_DISPLAYED_WIDTH})"
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y = "(height - image_height)"
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w = "{__GUI_IMAGE_DISPLAYED_WIDTH}"
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h = "{__GUI_IMAGE_DISPLAYED_HEIGHT}"
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name = "(second_portrait_image)"
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mirror = "(second_portrait_mirror)"
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[/image]
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[/draw]
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[/foreground]
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[/resolution]
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[/window_definition]
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#define _GUI_INPUT_LIST
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[listbox]
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id = "input_list"
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definition = "wml_message"
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[list_definition]
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[row]
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[column]
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grow_factor = 1
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horizontal_grow = true
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[toggle_panel]
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definition = "wml_message"
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return_value_id = "ok"
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[grid]
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[row]
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[column]
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grow_factor = 0
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horizontal_alignment = "left"
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border = "all"
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border_size = 5
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[image]
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id = "icon"
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definition = "default"
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linked_group = "icon"
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[/image]
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[/column]
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[column]
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grow_factor = 0
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horizontal_alignment = "left"
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border = "all"
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border_size = 5
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[label]
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id = "label"
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definition = "default"
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linked_group = "label"
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[/label]
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[/column]
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[column]
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grow_factor = 1
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horizontal_grow = true
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border = "all"
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border_size = 5
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[label]
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id = "description"
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definition = "default"
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linked_group = "description"
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[/label]
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[/column]
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[/row]
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[/grid]
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[/toggle_panel]
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[/column]
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[/row]
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[/list_definition]
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[/listbox]
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#enddef
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#define _GUI_WML_MESSAGE_CONTENT
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[column]
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grow_factor = 1
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horizontal_grow = true
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vertical_grow = true
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[grid]
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[row]
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grow_factor = 0
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[label]
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id = "title"
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definition = "title"
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[/label]
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[/column]
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[/row]
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[row]
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grow_factor = 1
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[column]
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grow_factor = 1
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horizontal_grow = true
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border = "all"
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border_size = 5
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[scroll_label]
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id = "message"
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definition = "wml_message"
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[/scroll_label]
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[/column]
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[/row]
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[row]
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grow_factor = 0
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[column]
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grow_factor = 1
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horizontal_grow = true
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[grid]
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[row]
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[column]
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border = "all"
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border_size = 5
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[label]
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id = "input_caption"
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definition = "default"
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[/label]
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[/column]
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[column]
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grow_factor = 1
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horizontal_grow = true
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border = "all"
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border_size = 5
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[text_box]
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id = "input"
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definition = "transparent"
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[/text_box]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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[row]
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grow_factor = 0
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[column]
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border = "all"
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border_size = 5
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horizontal_grow = true
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{_GUI_INPUT_LIST}
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[/column]
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[/row]
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[row]
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grow_factor = 0
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "center"
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[button]
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# This button will be shown or hidden depending on the
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# whether or not a scrollbar is needed to show the
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# text.
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id = "ok"
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definition = "transparent"
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label = _ "OK"
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[/button]
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[/column]
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[/row]
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[/grid]
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[/column]
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#enddef
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[window]
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id = "wml_message_left"
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description = "Dialog showing a unit portrait on the left side"
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[resolution]
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window_width = 0
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window_height = 0
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definition = "wml_message_left"
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automatic_placement = false
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x = "(gamemap_x_offset)"
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y = 30
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width = "(gamemap_width)"
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height = "(screen_height - 30)"
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click_dismiss = true
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[linked_group]
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id = "icon"
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fixed_width = true
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[/linked_group]
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[linked_group]
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id = "label"
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fixed_width = true
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[/linked_group]
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[linked_group]
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id = "description"
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fixed_width = true
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[/linked_group]
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[tooltip]
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id = "tooltip"
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[/tooltip]
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[helptip]
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id = "tooltip"
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[/helptip]
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[grid]
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[row]
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[column]
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vertical_alignment = "bottom"
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horizontal_grow = true
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[panel]
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definition = "wml_message"
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[grid]
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[row]
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[column]
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horizontal_grow = true
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[grid]
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[row]
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[column]
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[spacer]
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# reserve place for the image and set a minimum height for the text
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id = "image_place_holder"
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width = {_GUI_IMAGE_WIDTH}
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height = 75
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[/spacer]
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[/column]
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{_GUI_WML_MESSAGE_CONTENT}
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[column]
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[spacer]
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width = "(
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if(gamemap_width - ({__GUI_IMAGE_WIDTH}) > {MAX_TEXT_WIDTH}
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, gamemap_width - (({__GUI_IMAGE_WIDTH}) + {MAX_TEXT_WIDTH})
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, 0
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))"
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height = 75
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[/spacer]
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[/column]
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[/row]
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[/grid]
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[/column]
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[/row]
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[/grid]
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[/panel]
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[/column]
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[/row]
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[/grid]
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[/resolution]
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[/window]
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[window]
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id = "wml_message_right"
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description = "Dialog showing a unit portrait on the right side"
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[resolution]
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window_width = 0
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window_height = 0
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definition = "wml_message_right"
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automatic_placement = false
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x = "(gamemap_x_offset)"
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y = 30
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width = "(gamemap_width)"
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height = "(screen_height - 30)"
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click_dismiss = true
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[linked_group]
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id = "icon"
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fixed_width = true
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[/linked_group]
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[linked_group]
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id = "label"
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fixed_width = true
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[/linked_group]
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[linked_group]
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id = "description"
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fixed_width = true
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[/linked_group]
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[tooltip]
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id = "tooltip"
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[/tooltip]
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[helptip]
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id = "tooltip"
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[/helptip]
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[grid]
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[row]
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[column]
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vertical_alignment = "bottom"
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horizontal_grow = true
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[panel]
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definition = "wml_message"
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[grid]
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[row]
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[column]
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horizontal_grow = true
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[grid]
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[row]
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[column]
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[spacer]
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width = "(
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if(gamemap_width - ({__GUI_IMAGE_WIDTH} + ({__GUI_IMAGE_WIDTH})) > {MAX_TEXT_WIDTH} , {__GUI_IMAGE_WIDTH} , 10)
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)"
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height = 75
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[/spacer]
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[/column]
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{_GUI_WML_MESSAGE_CONTENT}
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[column]
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[spacer]
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width = "(
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if(gamemap_width - (left_padding + ({__GUI_IMAGE_WIDTH})) > {MAX_TEXT_WIDTH}
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, gamemap_width - (left_padding + ({__GUI_IMAGE_WIDTH}) + {MAX_TEXT_WIDTH})
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, 0
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)
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where left_padding = if(gamemap_width - ({__GUI_IMAGE_WIDTH} + ({__GUI_IMAGE_WIDTH})) > {MAX_TEXT_WIDTH} , {__GUI_IMAGE_WIDTH} , 10)
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)"
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height = 75
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[/spacer]
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[/column]
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[column]
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[spacer]
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# reserve place for the image and set a minimum height for the text
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id = "image_place_holder"
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width = {_GUI_IMAGE_WIDTH}
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height = 75
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[/spacer]
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[/column]
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|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/panel]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/resolution]
|
|
|
|
[/window]
|
|
|
|
[window]
|
|
id = "wml_message_double"
|
|
description = "Dialog showing a unit portrait on each side"
|
|
|
|
[resolution]
|
|
window_width = 0
|
|
window_height = 0
|
|
|
|
definition = "wml_message_double"
|
|
|
|
automatic_placement = false
|
|
|
|
x = "(gamemap_x_offset)"
|
|
y = 30
|
|
width = "(gamemap_width)"
|
|
height = "(screen_height - 30)"
|
|
|
|
click_dismiss = true
|
|
|
|
[linked_group]
|
|
id = "icon"
|
|
fixed_width = true
|
|
[/linked_group]
|
|
|
|
[linked_group]
|
|
id = "label"
|
|
fixed_width = true
|
|
[/linked_group]
|
|
|
|
[linked_group]
|
|
id = "description"
|
|
fixed_width = true
|
|
[/linked_group]
|
|
|
|
[tooltip]
|
|
id = "tooltip"
|
|
[/tooltip]
|
|
|
|
[helptip]
|
|
id = "tooltip"
|
|
[/helptip]
|
|
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
vertical_alignment = "bottom"
|
|
horizontal_grow = true
|
|
|
|
[panel]
|
|
definition = "wml_message"
|
|
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
horizontal_grow = true
|
|
|
|
[grid]
|
|
|
|
[row]
|
|
|
|
[column]
|
|
|
|
[spacer]
|
|
# reserve place for the image and set a minimum height for the text
|
|
id = "image_place_holder"
|
|
|
|
width = {_GUI_IMAGE_WIDTH}
|
|
height = 75
|
|
[/spacer]
|
|
|
|
[/column]
|
|
|
|
{_GUI_WML_MESSAGE_CONTENT}
|
|
|
|
[column]
|
|
|
|
[spacer]
|
|
width = "(
|
|
if(gamemap_width - ({__GUI_IMAGE_WIDTH} + ({__GUI_IMAGE_WIDTH})) > {MAX_TEXT_WIDTH}
|
|
, gamemap_width - ({__GUI_IMAGE_WIDTH} + ({__GUI_IMAGE_WIDTH}) + {MAX_TEXT_WIDTH})
|
|
, 0
|
|
))"
|
|
height = 75
|
|
[/spacer]
|
|
|
|
[/column]
|
|
|
|
[column]
|
|
|
|
[spacer]
|
|
# reserve place for the image and set a minimum height for the text
|
|
id = "image_place_holder"
|
|
|
|
width = {_GUI_IMAGE_WIDTH}
|
|
height = 75
|
|
[/spacer]
|
|
|
|
[/column]
|
|
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/panel]
|
|
|
|
[/column]
|
|
|
|
[/row]
|
|
|
|
[/grid]
|
|
|
|
[/resolution]
|
|
|
|
[/window]
|
|
|
|
#undef _GUI_INPUT_LIST
|
|
|
|
#undef __GUI_IMAGE_DISPLAYED_Y
|
|
#undef __GUI_IMAGE_DISPLAYED_X
|
|
#undef __GUI_IMAGE_DISPLAYED_HEIGHT
|
|
#undef __GUI_IMAGE_DISPLAYED_WIDTH
|
|
#undef _GUI_IMAGE_SCALE_FACTOR
|
|
#undef _GUI_IMAGE_WIDTH
|
|
#undef __GUI_IMAGE_WIDTH
|
|
#undef ___GUI_IMAGE_WIDTH
|
|
#undef MAX_TEXT_WIDTH
|