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This also removes the included SHA1 and MD5 implementations in favour of those from OpenSSL. Thanks to @jyrkive for helping to get the CMake build working and ensuring the game still compiles with OpenSSL 1.1.0. (The SHA_xxx() aliases were removed in OpenSSL 1.1.0.)
This is a directory of miscellaneous developer tools for Battle for Wesnoth, mostly to support packaging, code integrity checks, and control of the Wesnoth servers.
Tools that work on data (WML, maps, images, sounds) no longer belong here. Go to data/tools for those.