wesnoth/data/units/Dwarvish_Ulfserker.cfg
Jérémy Rosen 0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00

60 lines
1.2 KiB
INI

[unit]
id=Dwarvish Ulfserker
name= _ "Dwarvish Ulfserker"
race=dwarf
image="units/dwarves/ulfserker.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/ulfserker-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=dwarvishfoot
movement=5
experience=42
level=1
alignment=neutral
advanceto=Dwarvish Berserker
cost=19
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, no matter how many wounds they receive."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[defense]
hills=60
mountains=50
village=60
cave=60
castle=60
[/defense]
[attack]
name=berserker frenzy
icon=attacks/frenzy.png
type=blade
special=berserk
range=melee
damage=4
number=4
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/dwarves/ulfserker-attack.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/dwarves/ulfserker-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[/unit]