wesnoth/data/units/Mermaid_Diviner.cfg
Jérémy Rosen 0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00

93 lines
2.7 KiB
INI

[unit]
id=Mermaid Diviner
name= _ "female^Mermaid Diviner"
race=merman
gender=female
image="units/merfolk/diviner.png"
[defend]
[frame]
begin=-150
end=150
image="units/merfolk/diviner-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/mermaid-initiate.png
image_healing="units/merfolk/diviner-magic1.png"
image_halo_healing="units/merfolk/diviner-magic1.png:100,units/merfolk/diviner-magic2.png:100,units/merfolk/diviner-magic3.png:100,units/merfolk/diviner-magic4.png:100,units/merfolk/diviner-magic5.png:100,units/merfolk/diviner-magic6.png:100"
halo=halo/white-cleric-aura.png
[abilities]
{ABILITY_ILLUMINATES}
{ABILITY_CURES}
[/abilities]
hitpoints=41
movement_type=swimmer
[resistance]
holy=70
[/resistance]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=swimmer
cost=57
usage=healer
unit_description= _ "Mermaid Priestesses meet their calling with a fervor that leaves their human counterparts somewhat taken aback. This may have its roots in a legend they recite, telling of a nameless, shadowy horror which was once the bane of their people. Though little is told about it, it is clear that it was the power of the light which somehow defeated it, and made their people safe.
Special Notes: the light cast by a diviner is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Diviners are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mermaid."
get_hit_sound=mermen-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
image="units/merfolk/diviner-staff-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=lightbeam
type=holy
range=ranged
special=magical
damage=8
number=4
[animation]
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
sound=holy.wav
begin=-100
end=-99
[/frame]
[frame]
begin=-50
end=0
image="units/merfolk/diviner-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="units/merfolk/diviner-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="units/merfolk/diviner-magic5.png"
[/frame]
[/animation]
[/attack]
[/unit]