wesnoth/data/units/Merman_Hoplite.cfg
Jérémy Rosen 0b9b041025 change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00

60 lines
1.3 KiB
INI

[unit]
id=Merman Hoplite
name= _ "Merman Hoplite"
race=merman
image="units/merfolk/hoplite.png"
[defend]
[frame]
begin=-150
end=150
image="units/merfolk/hoplite-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/merman-fighter.png
hitpoints=52
movement_type=swimmer
[defense]
castle=50
grassland=80
forest=90
hills=80
village=70
[/defense]
# The following resistance adjustments are to make the hoplite good defensively, and to make 'steadfast' actually do something
[resistance]
blade=80
pierce=70
cold=70
fire=80
impact=80
[/resistance]
movement=5
experience=100
[abilities]
{ABILITY_STEADFAST}
[/abilities]
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=swimmer
cost=43
usage=fighter
unit_description= _ "With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs."
get_hit_sound=mermen-hit.wav
[attack]
name=trident
type=pierce
range=melee
damage=15
number=2
[animation]
[frame]
begin=-100
end=100
image="units/merfolk/hoplite-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]