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https://github.com/wesnoth/wesnoth
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Sound enhancements to various units, especially skeletons, includeing campaign specific units.
130 lines
2.6 KiB
INI
130 lines
2.6 KiB
INI
[unit]
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id=Skeleton Archer
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name= _ "Skeleton Archer"
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race=undead
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image="units/undead-skeletal/archer.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/archer-defend.png"
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[/frame]
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[/defend]
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hitpoints=30
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movement_type=undeadfoot
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movement=5
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experience=35
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level=1
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alignment=chaotic
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advanceto=Bone Shooter
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cost=14
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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[resistance]
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blade=60
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pierce=40
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impact=120
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[/resistance]
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unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
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usage=archer
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get_hit_sound=skeleton-hit.wav
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die_sound=skeleton-die.ogg
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[attack]
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name=fist
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icon=attacks/fist-skeletal.png
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type=impact
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range=melee
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damage=3
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number=2
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[animation]
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hit=yes
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[frame]
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begin=-100
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end=100
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image="units/undead-skeletal/archer-attack.png"
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sound=fist-swish.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-100
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end=100
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image="units/undead-skeletal/archer-attack.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=6
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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image="units/undead-skeletal/archer-attack1.png"
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[/frame]
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[frame]
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begin=-250
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end=-100
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image="units/undead-skeletal/archer-attack2.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/undead-skeletal/archer-attack2.png"
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[/frame]
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[frame]
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sound=arrow-miss.wav
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begin=0
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end=1
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image="units/undead-skeletal/archer-attack2.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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image="units/undead-skeletal/archer-attack1.png"
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[/frame]
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[frame]
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begin=-250
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end=-100
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image="units/undead-skeletal/archer-attack2.png"
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[/frame]
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[frame]
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sound=firearrow.wav
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begin=-100
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end=0
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image="units/undead-skeletal/archer-attack2.png"
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[/frame]
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[frame]
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sound=arrow-hit.wav
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begin=0
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end=1
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image="units/undead-skeletal/archer-attack2.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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