wesnoth/data/units/Undead_Skeleton_Archer.cfg
J.W. Bjerk 3095ed56c6 3 new skeleton sounds.
Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
2006-03-09 03:34:51 +00:00

130 lines
2.6 KiB
INI

[unit]
id=Skeleton Archer
name= _ "Skeleton Archer"
race=undead
image="units/undead-skeletal/archer.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/archer-defend.png"
[/frame]
[/defend]
hitpoints=30
movement_type=undeadfoot
movement=5
experience=35
level=1
alignment=chaotic
advanceto=Bone Shooter
cost=14
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
usage=archer
get_hit_sound=skeleton-hit.wav
die_sound=skeleton-die.ogg
[attack]
name=fist
icon=attacks/fist-skeletal.png
type=impact
range=melee
damage=3
number=2
[animation]
hit=yes
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound=fist-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/undead-skeletal/archer-attack1.png"
[/frame]
[frame]
begin=-250
end=-100
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/undead-skeletal/archer-attack1.png"
[/frame]
[frame]
begin=-250
end=-100
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=0
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]