wesnoth/data/units/Undead_Spirit_Shadow.cfg
J.W. Bjerk 3095ed56c6 3 new skeleton sounds.
Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
2006-03-09 03:34:51 +00:00

61 lines
1.5 KiB
INI

[unit]
id=Shadow
name= _ "Shadow"
race=undead
image="units/undead/shadow.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/shadow-defend.png"
[/frame]
[/defend]
hitpoints=26
movement_type=undeadspirit
movement=7
experience=100
level=2
alignment=chaotic
advanceto=Nightgaunt
cost=38
usage=scout
[abilities]
{ABILITY_NIGHTSTALK}
[/abilities]
unit_description= _ "When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
That is a question which is easily answered by a necromancer.
Special Notes: while a unit with the same allegiance as the shadow distracts an enemy, the shadow may strike at the opponent's back, inflicting double damage. Shadows have very unusual resistances to damage, and move quite slowly over open water. Shadows are able to hide at night, leaving no trace of their presence."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=claws
type=blade
icon=attacks/claws-undead.png
range=melee
damage=8
number=3
special=backstab
[animation]
hit=yes
[frame]
begin=-100
end=100
image="units/undead/shadow-attack.png"
sound=dagger-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead/shadow-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[/unit]