Steve Cotton 934cae6093 Refactoring the orb-coloring code, adding new units/orb_status.hpp
Instead of creating lots of image::locators and calling a family of
similarly-named preferences functions, this refactor encapsulates that logic
and uses an enum.

The new orb_status files still need adding to the MacOS build.

An assert has been added to `unit_drawer`'s constructor. There are two callers
- the `display` class guards it with an explicit check before constructing
unit_drawer. The `game_display` class doesn't have an explicit check, but it's
clear that other code in that class assumes the teams are already valid (and
would crash if they weren't).
2020-10-17 14:11:10 +02:00
2020-10-12 12:13:42 +02:00
2020-10-17 01:34:18 -03:00
2020-10-17 01:34:18 -03:00
2020-10-17 01:34:18 -03:00
2019-08-24 15:12:28 +03:00
2020-10-15 15:44:12 -05:00
2020-07-30 13:17:22 -05:00
2020-10-16 23:41:32 -05:00
2019-12-27 14:07:24 -05:00

Build Status Build status License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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