wesnoth/data
Elias Pschernig 02729eb915 Rewrote wmlunits to parse one addon at a time.
Now it takes much longer to create units.wesnoth.org as it has to
parse the WML about 200 times instead of once but it also uses much
less memory (and so can run on the server again without risk of being
aborted).
2012-02-18 13:37:07 +00:00
..
ai
campaigns applied spelling mistake fix... 2012-02-18 11:31:06 +00:00
core Remove obsolete Soulless animation frame... 2012-02-18 08:15:46 +00:00
gui
hardwired
languages Added locale file for Ukrainian. 2012-02-15 17:13:03 +00:00
lua [harm_unit]: added resistance_multiplier key, as per fendrin's request 2012-02-15 09:53:18 +00:00
multiplayer adapt mainline lua and embedded lua to the deprecations I made... 2012-02-08 21:27:45 +00:00
test
themes
tools Rewrote wmlunits to parse one addon at a time. 2012-02-18 13:37:07 +00:00
_main.cfg
advanced_preferences.cfg
COPYING.txt
english.cfg
game_config.cfg
lan_server.cfg
scenario-formula-recruitment.cfg
scenario-formula.cfg
scenario-leaders.cfg
scenario-poisoning.cfg
scenario-test.cfg adapt mainline lua and embedded lua to the deprecations I made... 2012-02-08 21:27:45 +00:00
schema-gui.cfg
schema.cfg