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mirror of https://github.com/wesnoth/wesnoth synced 2025-05-09 16:04:18 +00:00
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wesnoth/data/ai/lua
History
mattsc 0c4d8ebbe6 ai_helper.lua: add 'avoid_map' functionality to move_unit_out_of_way()
Also add comment about passing it through from robust_move_and_attack().
2021-03-13 17:16:50 -08:00
..
ai_helper.lua
ai_helper.lua: add 'avoid_map' functionality to move_unit_out_of_way()
2021-03-13 17:16:50 -08:00
battle_calcs.lua
Lua AIs: fix some incorrectly used variables
2021-03-06 09:53:53 -08:00
ca_castle_switch.lua
Update everything to use the new wesnoth.map module
2021-02-28 18:16:33 -05:00
ca_grab_villages.lua
Update everything to use the new wesnoth.map module
2021-02-28 18:16:33 -05:00
ca_high_xp_attack.lua
…
ca_move_to_any_enemy.lua
…
ca_place_healers.lua
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ca_recruit_rushers.lua
Update everything to use the new wesnoth.map module
2021-02-28 18:16:33 -05:00
ca_retreat_injured.lua
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ca_spread_poison.lua
Update everything to use the new wesnoth.map module
2021-02-28 18:16:33 -05:00
ca_village_hunt.lua
Update everything to use the new wesnoth.map module
2021-02-28 18:16:33 -05:00
cache.lua
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debug.lua
…
dummy_engine_lua.lua
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extCAexample.lua
Fix several Lua issues, mostly unintentional globals (#5587)
2021-03-06 17:01:53 -05:00
generic_recruit_engine.lua
ExpAI recruiting: prevent potential divide-by-zero
2021-03-07 14:46:04 -08:00
patrol.lua
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retreat.lua
Merge pull request #4580 from wesnoth/lua_gamemap
2021-03-04 14:00:43 -05:00
stdlib.lua
…
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