wesnoth/doc/man/wesnoth.6

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.\" it under the terms of the GNU General Public License as published by
.\" the Free Software Foundation; either version 2 of the License, or
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.\"
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\"
.
.TH WESNOTH 6 "2006" "wesnoth" "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, a turn-based fantasy strategy game
.
.SH SYNOPSIS
.
.B wesnoth
[\fIOPTIONS\fR]
[\fIPATH_TO_DATA\fR]
.
.SH DESCRIPTION
.
Battle for
.B Wesnoth
is a turn-based fantasy strategy game.
Defeat all enemy leaders using a well-chosen cadre of troops, taking
care to manage your resources of gold and villages. All units have
their own strengths and weaknesses; to win, deploy your forces to
their best advantage while denying your foes the chance to do the
same. As units gain experience, they acquire new abilities and
become more powerful. Play in your own language and test your skill
against a smart computer opponent, or join Wesnoth's large community
of on-line players. Create your own custom units, scenarios or
campaigns, and share them with others.
.
.SH OPTIONS
.
.TP
.BI --bpp \ number
sets BitsPerPixel value. Example: --bpp 32
.TP
.BI --compress \ <infile> \ <outfile>
compresses a savefile (infile) that is in text WML format into binary WML format (outfile).
.TP
.BR -d ", " --debug
shows extra debugging information and enables additional command mode
options in-game (see the Wiki at http://www.wesnoth.org/ for more
information about command mode).
.TP
.BI --decompress \ <infile> \ <outfile>
decompresses a savefile (infile) that is in binary WML format into text
WML format (outfile).
.TP
.BR -f ", " --fullscreen
runs the game in full screen mode.
.TP
.B --fps
displays the number of frames per second the game is currently running
at, in a corner of the screen.
.TP
.BR -h ", " --help
displays a summary of command line options to standard output, and exits.
.TP
.BI --load \ savegame
loads the file savegame from the standard save game directory.
.TP
.BR --log-error="domain1,domain2,..." ", " --log-warning="..." ", " --log-info="..."
sets the severity level of the debug domains. "all" can be used to match
any debug domain.
.B --log-info
shows all messages,
.B --log-warning
only warnings and errors, and
.B --log-error
just errors.
.TP
.B --multiplayer
runs a multiplayer game. There are additional options that can be used
together with
.B --multiplayer
as explained below.
.TP
.B --nocache
disables caching of game data.
.TP
.B --nosound
runs the game without sounds and music.
.TP
.B --path
prints the name of the game data directory and exits.
.TP
.BR -r ", " --resolution \ \fIXxY\fR
sets the screen resolution. Example: -r 800x600
.TP
.BR -t ", " --test
runs the game in a small test scenario.
.TP
.BR -v ", " --version
shows the version number and exits.
.TP
.BR -w ", " --windowed
runs the game in windowed mode.
.TP
.BR --no-delay
runs the game without any delays for graphic benchmarking. This is automatically enabled by --nogui.
.TP
.BR --exit-at-end
exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK. This is also used for scriptable benchmarking.
.
.SH Options for --multiplayer
.
The side-specific multiplayer options are marked with <number>. <number>
has to be replaced by a side number. It usually is 1 or 2 but depends on
the number of players possible in the chosen scenario.
.TP
.B --algorithm<number>=value
selects a non-standard algorithm to be used by the AI controller for
this side. Available values: "idle_ai" and "sample_ai".
.TP
.B --controller<number>=value
selects the controller for this side. Available values: "human" and "ai".
.TP
.B --era=value
use this option to play in the selected era instead of the "Default"
era. The era is chosen by an id. Eras are described in the
data/multiplayer.cfg file.
.TP
.B --nogui
runs the game without the GUI. Must appear before
.B --multiplayer
to have the desired effect.
.TP
.B --parm<number>=name:value
sets additional parameters for this side. This parameter depends on the
options used with
.B --controller
and
.B --algorithm.
It should only be useful for people designing their own AI. (not yet
documented completely)
.TP
.B --scenario=value
selects a multiplayer scenario. The default scenario is "multiplayer_Charge".
.TP
.B --side<number>=value
selects a faction of the current era for this side. The faction is
chosen by an id. Factions are described in the data/multiplayer.cfg
file.
.TP
.B --turns=value
sets the number of turns for the chosen scenario. The default is "50".
.TP
Example to test your own AI:
wesnoth --multiplayer --controller2=python_ai --algorithm2=python_ai --parm2=python_script:py/my_own_python_ai.py --side2=Rebels
.
.SH AUTHOR
.
Written by David White <davidnwhite@verizon.net>.
.br
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton@sonnenkinder.org>.
.br
This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003-2006 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH SEE ALSO
.
.BR wesnoth_editor (6),
.BR wesnothd (6)