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- Add the new files introduced by gfgtdf to the VC project. - Fix the indentation of SConscript. - Update the README files for Code Blocks and Visual Studio.
77 lines
3.7 KiB
Plaintext
77 lines
3.7 KiB
Plaintext
Compiling Wesnoth on Windows using CodeBlocks
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---------------------------------------------
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(Last tested using Wesnoth 1.11.7+ on Code::Blocks 12.11.)
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1. Get a Wesnoth source tarball or Git repository clone. The folder which
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contains the data/, projectfiles/, and src/ subfolders is referred to as
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<wesnoth_root> in this file.
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2. Install CodeBlocks from <http://www.codeblocks.org/>.
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MinGW is not needed.
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3. Install tdm-gcc-4.5.2 from <http://sourceforge.net/projects/tdm-gcc/files/TDM-GCC Installer/Previous/1.1006.0/>.
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Note that the project files in <wesnoth_root>/projectfiles/CodeBlocks/ may
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contain a setting to compile with OpenMP support, so you should make sure
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that this option is enabled while installing the compiler (mark the
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checkbox for this when choosing components to install).
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NOTE: The newest version of tdm-gcc will NOT work; you need the
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aforementioned one. You must also make sure to download the 32-bit version
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(tdm-gcc-4.5.2.exe), NOT the 64-bit version (tdm64-gcc-4.5.2.exe). Building
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a 64-bit Wesnoth executable on Windows is currently not supported and will
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fail with the SDK package provided in the next step.
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4. Download the latest CodeBlocksWinSDK*.zip package from <http://sourceforge.net/projects/wesnoth/files/unofficial/Windows%20Compile%20Stuff/>.
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The package contains the right version/build combination of source headers,
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build-time libraries (*.a) and run-time libraries (*.dll) needed to build
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and run Wesnoth. Older versions of the package may no longer be useful
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after new dependencies are added to Wesnoth or its version requirements
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change.
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Unpack the file to any path of your choice, which will be referred to as
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<sdk_root> for the remainder of this file.
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The exact names of the folders containing the required files may vary; take
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note of them for the next steps.
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5. In CodeBlocks, open <wesnoth_root>/projectfiles/CodeBlocks/wesnoth.workspace.
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NOTE: The first time CodeBlocks is opened you will be asked to select a
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compiler. If installation from step 3 is complete it may detect it for you,
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in which case you can select the GNU GCC compiler which will produce some
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default selections for step 6 - be sure to change any that don't match as
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directed below.
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6. Go to the Settings -> Compiler option in the menu, and choose the
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Global compiler settings -> Toolchain executables tab in the settings
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dialog. Enter the following settings into the text boxes:
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* Compiler's installation directory: the path to which you installed
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tdm-gcc-4.5.2 (click on ... to browse for it).
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* C compiler, C++ compiler, Linker for dynamic libs: g++.exe
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* Linker for static libs: ar.exe
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7. Change to the Search directories -> Compiler tab and choose Add; enter the
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path to <sdk_root>/include_tdm_gcc/.
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8. Change to the Search directories -> Linker tab and choose Add; enter the
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path to <sdk_root>/lib_tdm_gcc/.
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9. OPTIONAL: By default, CodeBlocks will only run one compiler instance at a
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time, making the overall build process very slow even with fast hardware.
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If you have a multi-core processor, you may make better use of its power by
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increasing the value of the option "Number of processes for parallel
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builds" in the Build options tab. It is recommended to set this to the
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number of CPU cores your system has.
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10. Close the settings dialog.
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11. Choose the Build -> Build workspace option in the CodeBlocks menu. Once
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finished, wesnoth.exe and wesnothd.exe should appear in <wesnoth_root>.
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12. To be able to run your build, copy all *.dll files from the <sdk_root>/dll/
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folder to <wesnoth_root> where the *.exe files are.
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