Steve Cotton 9792af39b8 Trigger an L4 deprecation message for [terrain_type]vision_alias=
The feature was never added, a deprecation message saying that it's been
removed is the closest option to the situation. While terrain.cpp itself
supports vision_alias, it was never added to the calculations in movetype.cpp,
therefore it never affected units' vision. It's also not shown in the help
about the terrain.

This doesn't affect the features of units having vision costs different to
movement costs, or of units having a different number of vision points to
movement points, both of which are still supported.

While I'd encourage anyone who wants to implement vision_alias to do so, at the
moment I feel that the still-supported features in the same area haven't been
explored yet, and that vision_alias isn't going to developed before 1.16.0 is
released.
2019-09-10 06:42:21 +02:00
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2019-08-20 00:56:10 +11:00
2018-10-25 14:32:15 -05:00
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Build Status Build status License: GPL v2 Coverity Scan

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL.md for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
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