
Several new animals were added in PR #5039's cbad6f42492be5fcbf8c29a3d10cbc43598ba32c. The micro-ai demo can be accessed by starting Wesnoth with the command-line arguments `--test animals`. The scenario uses some stand-ins for animals that weren't in mainline; the new bears and tuskers fit straight in. For the sheep, the icemonax's graphics are a bit more sheep-shaped than the troll whelp's. This demo doesn't need to be balanced, the changed unit stats are no problem. UtBS's dustboks aren't in core, otherwise I'd use them as the deer stand-in.
About
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
Please see the wiki for information regarding The Battle for Wesnoth's licensing:
https://wiki.wesnoth.org/Wesnoth:Copyrights
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
https://wiki.wesnoth.org/WesnothManual
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: