mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-08 00:56:31 +00:00

* if animations are jumpy, this should be the first suspect * slowing down on hard to cross tiles has been removed as discussed on IRC * i'm not satisfied with that completely yet, expect some more work here...
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
This file is here to allow devs to easily add stuff in the release
|
|
notes for the next release, it allows easy syncing with the release
|
|
team, since you don't have to be around when the release takes
|
|
place...
|
|
|
|
Just dump whatever you want to have mentioned in the release notes here. Please
|
|
take care that it is in a way that allows copy&paste to the release notes. That
|
|
is making sure that spelling/grammer/whatever is usable and that you are using
|
|
complete sentences, not just single words.
|
|
|
|
The release team should empty this file after each release.
|
|
|
|
|
|
The old save option 'Binary Saves' has been replaced with 'Compressed Saves'.
|
|
This uses the standard gzip compression. Shadow_Master tested with his savegame
|
|
archive and the following results where found for 687 files:
|
|
before 1018.1 MB
|
|
after 79.3 MB
|
|
|
|
Undoing recruits without random traits is no longer possible.
|
|
|
|
There has been more change in the animation engine. The only expected impact is
|
|
that mvt anims don't "slow down" on hard to cross terrain anymore. If you had
|
|
specially crafted WML taking that into account, beware.
|
|
|
|
If the mvt animations seem to "jump around" on slow or fast computers, please report
|
|
to Boucman
|