
They break some unit tests and we can't seem to decide whether the tests are truly at fault (that is beyond the fact that they _should_ certainly use [terrain] instead of [terrain_mask]) or whether the issue that the author was trying to fix at the beginning was an issue in the first place. This reverts the following commits: * commit 6b78073b49bcebf00b919b89550b773119ce2f1c * commit 2f650419dad963f7adf562b06f6ad319cabceffb * commit a436c46f13564b84effd0481fc4d41c340bc9ec2 * commit fcf8b72efd310a2f76a0bb665d55eb3081fc1d68 * commit 079692d42457a7b9251bfe319a65d8341217d0b7 * commit 730d83729687f7107bc68582686ccdf0720b7b42
About
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.
Some portions of the source code can be used under different license terms, whenever stated as such in the source.
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: