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https://github.com/wesnoth/wesnoth
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...(slightly related to the fix for bug #33148 since the mess is getting cleaned up now...)
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2003 - 2009 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 2
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or at your option any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/** @file preferences_display.hpp */
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#ifndef PREFERENCES_DISPLAY_HPP_INCLUDED
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#define PREFERENCES_DISPLAY_HPP_INCLUDED
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#include "game_preferences.hpp"
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namespace preferences {
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struct display_manager
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{
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display_manager(display* disp);
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~display_manager();
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};
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void set_fullscreen(bool ison);
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void set_scroll_to_action(bool ison);
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void set_resolution(const std::pair<int,int>& res);
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void set_turbo(bool ison);
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void set_grid(bool ison);
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void set_turbo_speed(double speed);
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void set_colour_cursors(bool value);
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// Control unit idle animations
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void set_idle_anim(bool ison);
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void set_idle_anim_rate(int rate);
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std::string show_wesnothd_server_search(display&);
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void show_preferences_dialog(display& disp, const config& game_cfg);
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bool show_video_mode_dialog(display& disp);
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bool show_theme_dialog(display& disp);
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// If prefs is non-null, save the hotkeys in that config
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// instead of the default.
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void show_hotkeys_dialog (display & disp, config *prefs=NULL);
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} // end namespace preferences
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#endif
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