wesnoth/data/units/Deathblade.cfg
Benoît Timbert 05710708e4 Changed ambush in deep water to "submerge",
...so the description will not talk about forest
2006-02-03 20:40:32 +00:00

76 lines
1.6 KiB
INI

[unit]
id=Deathblade
name= _ "Deathblade"
race=undead
image="units/undead-skeletal/undead-deathblade.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-deathblade-defend.png"
[/frame]
[/defend]
hitpoints=39
movement_type=undeadfoot
movement=6
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=28
usage=fighter
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
impact=120
pierce=40
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-deathblade-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-deathblade-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=8
number=5
[animation]
[frame]
begin=-400
end=-250
image="units/undead-skeletal/undead-deathblade-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/undead-skeletal/undead-deathblade-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/undead-skeletal/undead-deathblade-attack3.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]