mirror of
https://github.com/wesnoth/wesnoth
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* increased Dwarvish Guardsman HP from 35 to 42 * increased Dwarvish Guardsman ranged attack from 4-1 to 5-1 * increased Dwarvish Stalwart HP from 39 to 48 * increased Dwarvish Sentinel HP from 45 to 56 * increased Dwarvish Sentinel resistances to blade and pierce from 20% to 30% * decreased the village defense from 60% to 50% for the Stalwart and Sentinel * increased the forest and sand defense from 30% to 40% for the Stalwart and Sentinel
73 lines
1.4 KiB
INI
73 lines
1.4 KiB
INI
[unit]
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id=Dwarvish Guardsman
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name= _ "Dwarvish Guardsman"
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race=dwarf
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image="units/dwarves/dwarf-guard.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/dwarves/dwarf-guard-defend.png"
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[/frame]
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[/defend]
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hitpoints=42
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movement_type=dwarvishfoot
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[defense]
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mountains=40
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hills=50
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[/defense]
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movement=4
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experience=42
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[abilities]
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{ABILITY_STEADFAST}
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[/abilities]
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level=1
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alignment=neutral
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advanceto=Dwarvish Stalwart
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cost=19
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usage=fighter
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unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense."
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get_hit_sound=groan.wav
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[attack]
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name=spear
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icon=attacks/spear.png
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type=pierce
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range=melee
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damage=5
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number=3
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[animation]
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[frame]
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begin=-200
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end=100
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image="units/dwarves/dwarf-guard-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=spear
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type=pierce
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range=ranged
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damage=5
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number=1
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[animation]
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[frame]
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begin=-100
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end=50
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image="units/dwarves/dwarf-guard-attack.png"
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[/frame]
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[sound]
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time=-150
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sound=firearrow.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/spear-n.png"
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image_diagonal="projectiles/spear-ne.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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