wesnoth/data/units/Dwarvish_Guardsman.cfg
Gunter Labes 904ad15fdf [[Balancing changes]]
* increased Dwarvish Guardsman HP from 35 to 42
* increased Dwarvish Guardsman ranged attack from 4-1 to 5-1
* increased Dwarvish Stalwart HP from 39 to 48
* increased Dwarvish Sentinel HP from 45 to 56
* increased Dwarvish Sentinel resistances to blade and pierce from 20% to 30%
* decreased the village defense from 60% to 50% for the Stalwart and Sentinel
* increased the forest and sand defense from 30% to 40% for the
  Stalwart and Sentinel
2006-01-17 21:16:40 +00:00

73 lines
1.4 KiB
INI

[unit]
id=Dwarvish Guardsman
name= _ "Dwarvish Guardsman"
race=dwarf
image="units/dwarves/dwarf-guard.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-guard-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=dwarvishfoot
[defense]
mountains=40
hills=50
[/defense]
movement=4
experience=42
[abilities]
{ABILITY_STEADFAST}
[/abilities]
level=1
alignment=neutral
advanceto=Dwarvish Stalwart
cost=19
usage=fighter
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense."
get_hit_sound=groan.wav
[attack]
name=spear
icon=attacks/spear.png
type=pierce
range=melee
damage=5
number=3
[animation]
[frame]
begin=-200
end=100
image="units/dwarves/dwarf-guard-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=5
number=1
[animation]
[frame]
begin=-100
end=50
image="units/dwarves/dwarf-guard-attack.png"
[/frame]
[sound]
time=-150
sound=firearrow.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]