wesnoth/data/units/Footpad.cfg
Gunter Labes b99bf79c2d [[Balancing changes]]
* changed the ambush macro to take a terrain letter as an argument
* made all undeadfoot units that can move on deep water have ambush there
* decreased the melee attack of the Orcish Slayer from 12-2 to 10-2
* decreased the XP requirement for the Footpad from 42 to 36
* increased the ranged attack of the Cavalier and Master at Arms from
  17-1 to 20-1
* increased the melee attack of the Gryphon Master from 14-2 to 15-2
2006-02-03 03:30:59 +00:00

106 lines
2.3 KiB
INI

[unit]
id=Footpad
name= _ "Footpad"
race=human
gender=male,female
image="units/human-outlaws/neutral-footpad.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-footpad-defend.png"
[/frame]
[/defend]
hitpoints=28
movement_type=elusivefoot
movement=7
experience=36
level=1
alignment=chaotic
advanceto=Outlaw
cost=14
usage=scout
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
get_hit_sound=groan.wav
[attack]
name=club
type=impact
range=melee
damage=4
number=2
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/neutral-footpad-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=sling
type=impact
range=ranged
damage=4
number=2
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-250
end=-50
image="units/human-outlaws/neutral-footpad-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-outlaws/neutral-footpad-attack2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[female]
name= _ "female^Footpad"
gender=female
image="units/human-outlaws/neutral-footpad+female.png"
[defend]
[frame]
image="units/human-outlaws/neutral-footpad+female-defend.png"
[/frame]
[/defend]
get_hit_sound=female-hit.wav
[attack]
[animation]
[frame]
image="units/human-outlaws/neutral-footpad+female-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
[animation]
[frame]
image="units/human-outlaws/neutral-footpad+female-attack1.png"
[/frame]
[frame]
image="units/human-outlaws/neutral-footpad+female-attack2.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]