wesnoth/data/units/Lancer.cfg
Dominic Bolin 9174c22738 Cleanup
2006-01-15 02:52:02 +00:00

57 lines
1.5 KiB
INI

[unit]
id=Lancer
name= _ "Lancer"
race=human
image="units/human-loyalists/lancer.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/lancer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/lancer-moving.png"
[/frame]
[/movement_anim]
profile="portraits/core/Jason_Lutes/human-lancer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=mounted
movement=10
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
Special Notes: the Lancer's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
[attack]
name=lance
type=pierce
special=charge
range=melee
damage=12
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/lancer-attack.png"
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]