wesnoth/data/units/Sergeant.cfg

84 lines
1.6 KiB
INI

[unit]
id=Sergeant
name= _ "Sergeant"
race=human
image="units/human-loyalists/human-sergeant.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-sergeant-defend.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-sergeant-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
hitpoints=36
movement_type=smallfoot
movement=6
experience=32
level=1
alignment=lawful
advanceto=Lieutenant
cost=20
usage=fighter
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=5
number=3
[animation]
[frame]
begin=-200
end=200
image="units/human-loyalists/human-sergeant-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=4
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-sergeant-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]