wesnoth/data/units/Skeleton.cfg
Benoît Timbert 05710708e4 Changed ambush in deep water to "submerge",
...so the description will not talk about forest
2006-02-03 20:40:32 +00:00

69 lines
1.4 KiB
INI

[unit]
id=Skeleton
name= _ "Skeleton"
race=undead
image="units/undead-skeletal/undead-skeleton.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-skeleton-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=undeadfoot
movement=5
experience=35
level=1
alignment=chaotic
advanceto=Revenant,Deathblade
cost=15
usage=fighter
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master."
get_hit_sound=skeleton-hit.wav
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-skeleton-dying.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-skeleton-dying-2.png"
[/frame]
[/death]
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
[attack]
name=axe
type=blade
range=melee
damage=7
number=3
[animation]
[frame]
begin=-100
end=0
image="units/undead-skeletal/undead-skeleton-attack.png"
[/frame]
[frame]
begin=0
end=100
image="units/undead-skeletal/undead-skeleton-attackb.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]