wesnoth/data/units/Soulless.cfg

147 lines
2.6 KiB
INI

#macro to define most of Walking Corpse
#define UNIT_BODY_SOULLESS BASE_IMAGE MOVETYPE MOVES HP
id=Soulless
name= _ "Soulless"
race=undead
image="units/undead/{BASE_IMAGE}.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/{BASE_IMAGE}-defend.png"
[/frame]
[/defend]
hitpoints={HP}
movement_type={MOVETYPE}
[resistance]
holy=200
[/resistance]
movement={MOVES}
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from long experience fighting the living."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="units/undead/{BASE_IMAGE}-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead/{BASE_IMAGE}-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/undead/{BASE_IMAGE}-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
range=melee
damage=7
number=3
special=plague(Walking Corpse)
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="units/undead/{BASE_IMAGE}-attack.png"
[/frame]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="units/undead/{BASE_IMAGE}-attack-n.png"
[/frame]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="units/undead/{BASE_IMAGE}-attack-s.png"
[/frame]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/animation]
[/attack]
#enddef
[unit]
{UNIT_BODY_SOULLESS undead-soulless smallfoot 4 28}
[movement_costs]
deep_water=4
[/movement_costs]
[variation]
variation_name=drake
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-drake drakefoot 4 36}
[/variation]
[variation]
variation_name=swimmer
{UNIT_BODY_SOULLESS undead-soulless-swimmer swimmer 4 28}
[/variation]
[variation]
variation_name=troll
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-troll largefoot 4 33}
[/variation]
[variation]
variation_name=wose
[movement_costs]
deep_water=3
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-wose treefolk 3 40}
[/variation]
[variation]
variation_name=saurian
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-saurian lizard 4 25}
[/variation]
[variation]
variation_name=mounted
[movement_costs]
deep_water=4
[/movement_costs]
{UNIT_BODY_SOULLESS undead-soulless-mounted mounted 5 33}
[/variation]
[/unit]
#undef UNIT_BODY_SOULLESS