mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-26 21:29:31 +00:00

We're going to be using NN scaling for the map, and that's already handled automatically by SDL (and in the future, OGL). We don't need these settings for surface SCALED_TO_ZOOM and SCALED_TO_HEX scaling. In any case, if we want to scale a surface to zoom or hex, it will almost certainly be for map rendering (such scaling methods don't make sense in the UI, for example), so just defaulting to NN is simplest. This change drops the option to use Linear or xBRZ scaling for map zooming. This was already the practical case due to me converting map rendering to use textures. NN was used for all zoom levels, and it's fast and looks good.
182 lines
4.8 KiB
INI
182 lines
4.8 KiB
INI
#textdomain wesnoth
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[advanced_preference]
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field=compress_saves
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name= _ "Compress saved games"
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type=combo
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default=gzip
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[option]
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id=gzip
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name= _ "save_compression^Gzip"
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description= _ "save_compression_desc^Default compression, faster"
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[/option]
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[option]
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id=bzip2
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name= _ "save_compression^Bzip2"
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description= _ "save_compression_desc^Best compression, slower"
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[/option]
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[option]
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id=none
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name= _ "save_compression^No"
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description= _ "save_compression_desc^Large plain text files"
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[/option]
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[/advanced_preference]
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[advanced_preference]
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field=ask_delete
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name= _ "Confirm deleting saves"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=mouse_scrolling
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name= _ "Mouse scrolling"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=middle_click_scrolls
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name= _ "Middle-click scrolling"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=scroll_when_mouse_outside
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name= _ "Keep scrolling when mouse leaves window"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=show_combat
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name= _ "Show combat"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=lobby_auto_open_whisper_windows
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name= _ "Auto-open whisper windows in lobby"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=lobby_playerlist_group_players
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name= _ "Group players in lobby"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=scroll_to_action
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name= _ "Follow unit actions"
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description= _ "Choose whether the map view should scroll to a unit when an action or move is animated"
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type=boolean
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default=yes
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[/advanced_preference]
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#[advanced_preference]
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# field=dummy_slider
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# name="Dummy Slider"
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# type=int
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# default=42
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# min=0
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# max=50
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#[/advanced_preference]
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[advanced_preference]
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field=chat_message_aging
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name= _ "Chat message aging"
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description= _ "Number of minutes to wait before clearing an ingame chat message. Set to 0 to disable."
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type=int
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default=20
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min=0
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max=60
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step=1
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[/advanced_preference]
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[advanced_preference]
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field=use_twelve_hour_clock_format
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name= _ "Use 12-hour clock format"
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type=boolean
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default=no
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[/advanced_preference]
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[advanced_preference]
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field=confirm_load_save_from_different_version
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name= _ "Confirm loading saves from a different version"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=show_all_units_in_help
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name= _ "Show all unit types in help"
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description= _ "Show all unit types in the help (requires restart). If unset, only units that have been encountered will be shown."
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type=boolean
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default=no
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[/advanced_preference]
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[advanced_preference]
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field=editor_max_recent_files
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name= _ "Editor recent files limit"
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description= _ "The maximum number of items to display on the Recent Files menu in the editor"
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type=int
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default=10
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min=1
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max=64
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step=1
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[/advanced_preference]
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[advanced_preference]
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field=color_cursors
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name= _ "Show color cursors"
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description= _ "Use colored mouse cursors"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=orb_color
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name= _ "Customize orb colors"
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type=custom
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[/advanced_preference]
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[advanced_preference]
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field=logging
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name= _ "Logging"
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type=custom
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[/advanced_preference]
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[advanced_preference]
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field=damage_prediction_allow_monte_carlo_simulation
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name= _ "Allow damage calculation with Monte Carlo simulation"
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description= _ "Allow the damage calculation window to simulate fights instead of using exact probability calculations"
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type=boolean
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default=yes
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[/advanced_preference]
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[advanced_preference]
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field=show_deprecation
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name= _ "Show deprecation messages in-game"
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description= _ "Show warnings about deprecated API in the in-game chat area. These messages will still be shown in the log, even if this is disabled. In addition, the deprecation log-domain controls how many messages are printed."
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type=boolean
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default=no
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[/advanced_preference]
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[advanced_preference]
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field=use_prng
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name= _ "Use experimental PRNG combat"
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description= _ "Enables more determinstic chance-to-hit calculations. This is an experimental feature designed to bring the observed hit/miss rate more in line with the displayed percentages.
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Note: this option only affects singleplayer, and the ‘Save random seed’ option must also be enabled when creating a game for this to work."
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type=boolean
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default=no
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[/advanced_preference]
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#ifdef __UNUSED__
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#endif
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