wesnoth/data/advanced_preferences.cfg
Charles Dang 15bf3bb256 Removed scaling algorithm customization
We're going to be using NN scaling for the map, and that's already handled automatically
by SDL (and in the future, OGL). We don't need these settings for surface SCALED_TO_ZOOM
and SCALED_TO_HEX scaling. In any case, if we want to scale a surface to zoom or hex, it
will almost certainly be for map rendering (such scaling methods don't make sense in the
UI, for example), so just defaulting to NN is simplest.

This change drops the option to use Linear or xBRZ scaling for map zooming. This was already
the practical case due to me converting map rendering to use textures. NN was used for all
zoom levels, and it's fast and looks good.
2019-11-05 22:55:05 +11:00

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#textdomain wesnoth
[advanced_preference]
field=compress_saves
name= _ "Compress saved games"
type=combo
default=gzip
[option]
id=gzip
name= _ "save_compression^Gzip"
description= _ "save_compression_desc^Default compression, faster"
[/option]
[option]
id=bzip2
name= _ "save_compression^Bzip2"
description= _ "save_compression_desc^Best compression, slower"
[/option]
[option]
id=none
name= _ "save_compression^No"
description= _ "save_compression_desc^Large plain text files"
[/option]
[/advanced_preference]
[advanced_preference]
field=ask_delete
name= _ "Confirm deleting saves"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=mouse_scrolling
name= _ "Mouse scrolling"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=middle_click_scrolls
name= _ "Middle-click scrolling"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=scroll_when_mouse_outside
name= _ "Keep scrolling when mouse leaves window"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_combat
name= _ "Show combat"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=lobby_auto_open_whisper_windows
name= _ "Auto-open whisper windows in lobby"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=lobby_playerlist_group_players
name= _ "Group players in lobby"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=scroll_to_action
name= _ "Follow unit actions"
description= _ "Choose whether the map view should scroll to a unit when an action or move is animated"
type=boolean
default=yes
[/advanced_preference]
#[advanced_preference]
# field=dummy_slider
# name="Dummy Slider"
# type=int
# default=42
# min=0
# max=50
#[/advanced_preference]
[advanced_preference]
field=chat_message_aging
name= _ "Chat message aging"
description= _ "Number of minutes to wait before clearing an ingame chat message. Set to 0 to disable."
type=int
default=20
min=0
max=60
step=1
[/advanced_preference]
[advanced_preference]
field=use_twelve_hour_clock_format
name= _ "Use 12-hour clock format"
type=boolean
default=no
[/advanced_preference]
[advanced_preference]
field=confirm_load_save_from_different_version
name= _ "Confirm loading saves from a different version"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_all_units_in_help
name= _ "Show all unit types in help"
description= _ "Show all unit types in the help (requires restart). If unset, only units that have been encountered will be shown."
type=boolean
default=no
[/advanced_preference]
[advanced_preference]
field=editor_max_recent_files
name= _ "Editor recent files limit"
description= _ "The maximum number of items to display on the Recent Files menu in the editor"
type=int
default=10
min=1
max=64
step=1
[/advanced_preference]
[advanced_preference]
field=color_cursors
name= _ "Show color cursors"
description= _ "Use colored mouse cursors"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=orb_color
name= _ "Customize orb colors"
type=custom
[/advanced_preference]
[advanced_preference]
field=logging
name= _ "Logging"
type=custom
[/advanced_preference]
[advanced_preference]
field=damage_prediction_allow_monte_carlo_simulation
name= _ "Allow damage calculation with Monte Carlo simulation"
description= _ "Allow the damage calculation window to simulate fights instead of using exact probability calculations"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_deprecation
name= _ "Show deprecation messages in-game"
description= _ "Show warnings about deprecated API in the in-game chat area. These messages will still be shown in the log, even if this is disabled. In addition, the deprecation log-domain controls how many messages are printed."
type=boolean
default=no
[/advanced_preference]
[advanced_preference]
field=use_prng
name= _ "Use experimental PRNG combat"
description= _ "Enables more determinstic chance-to-hit calculations. This is an experimental feature designed to bring the observed hit/miss rate more in line with the displayed percentages.
Note: this option only affects singleplayer, and the Save random seed option must also be enabled when creating a game for this to work."
type=boolean
default=no
[/advanced_preference]
#ifdef __UNUSED__
#endif