
The calls were there to work around automatic rewrapping of text caused by a hack in `scroll_label::set_label()`. @Vultraz removed that hack in commit ae76bb0efbc53f102cc772ace3941c5867e2c91c. After that, there wasn't any reason to call `layout_initialise()` any more. Well, other than that removal of scrollbars set as `AUTO_VISIBLE_FIRST_RUN` relied on full layout initialization. I implemented a secondary, faster mechanism for that. This commit removes unnecessary code, and speeds up switching between add-ons in the add-on manager further still.
About
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
License
The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.
Some portions of the source code can be used under different license terms, whenever stated as such in the source.
Installing
See INSTALL for instructions on how to build the game from source code.
More Information
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at: