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500 lines
21 KiB
Plaintext
500 lines
21 KiB
Plaintext
# Modification from World Conquest 1.10.10 (created by TL, maintained by Natasiel).
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# Code, idea and design: tekelili
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Minor code contributors: ezysquire (forcefield), tsr (preset advancement)
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# Playtesting: Bear, Honor, jb, paso, tekelili
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# Text: TL, Natasiel, Rigor, tekelili
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# Images: All custom images based in other authors files, but it is hard find out their names, sorry :(
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Several images created by doofus-01
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All editing work to adapt custom images and create new from mainline (poorly executed): tekelili
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# PBL file
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title="World Conquest II"
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type="campaign_mp"
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icon= "misc/blank-hex.png~BG(140,85,75)~O(1%)~BLIT(units/elves-wood/sorceress.png~RC(magenta>green)~CROP(14,1,58,71))~BLIT(units/undead-necromancers/dark-sorcerer+female.png~RC(magenta>blue)~CROP(0,0,60,67),12,5)"
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author="tekelili, TL"
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description="Highly randomized and replayable, combat focused campaign for 1-3 players. Players and enemies can improve their armies with magic items, heroes and trainings. Includes an era with 10 factions.
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Campaign complete (Beta version).
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Scenarios can be found in Multiplayer >> Random Maps. More detailed info at website.
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(Expert level, 5 scenarios.)"
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[feedback]
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topic_id=39651
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[/feedback]
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passphrase=#####
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version=#####
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email=#####
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# Changelog:
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0.8.4:
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- is now listed as under MP campaigns
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- base to support 4p mode
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- fixed, but also disabled World Conquest Era for other MP games
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0.8.3:
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- fixed some instances of deprecated Lua
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- re-added Dunefolk in selection
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- re-enabled "The Empire" faction in World Conquest MP Era
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- update changelog
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0.8.2:
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- misc bugfixes, mostly related to the new lua map generator
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- Disable dune piercer and The empire faction, since units were
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removed from mainline
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0.8:
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- A lot of code refactors.
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- port the whole postgenerator mapgen code to a scenario_generation=lua .
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- huge performance boost in the mapgen code.
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- the mapgenerators can now be used in the editor.
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- the start-of-scenario savefiles no don't determine anymore which
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typegenerator is chosen.
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- remove a lot of other code to lua. The only [event] remaining is from
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the custom_terrain_mod.
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- Pickuppable items no always show on top of decorative items.
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- Add a libary wc2_convert which is a schema bases wml <-> lua converter.
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- fix wc2_optional_attack effect in case that no attack machted the filter.
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- Adapt to mainline dunefolk name changes.
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0.7.10.3
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- Fix village colors.
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- Fix error in mapgen code.
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0.7.10
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- Improve mapgeneration speed.
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- Fix error when using alienera.
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0.7.9.1
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- Fix enemy training.
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0.7.9
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- The pickup promt can now be disabled in the wocopedia->settings page.
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- Fix unit not advancing after picking up an item that decrease max xp.
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- Improved gold carryover code to be compatiable with more mod addons.
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- Fixed unit images in messages not scaled in plot sequences.
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- Clear shroud after finding a hero in a bonus point.
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0.7.8.2
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- Improve compatabiltiy with other add-ons and code cleanups.
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0.7.8
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- Added confirmation promt when picking up items.
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- Fix ai side color when player changes colors.
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- Fix item drop message.
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- Fix bug in preset advancement
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0.7.7
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- Fixed invest itemlist not increasing.
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0.7.6
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- Fixed rare lua error when picking up training from bonus point if the
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player cannot pick up more training.
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0.7.5
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- Fixed Gold pick in invest giving no gold.
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0.7.4
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- Fixed 'Terror disguise' and 'Herald armor' not settings alignment.
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0.7.3
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- Fixed wrong experience of recruited units and of units with epic trait.
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0.7.2
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- Fixed show item info.
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- Added 'settings' section to wocopedia
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0.7.1
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- Fixed shuffle starting locations
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0.7
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- Alienera modification is no longer needed to play with other eras than wc2.
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- Most code moved to lua
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- New WoCopedia ui
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- New Invest ui
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- Observer can no no longer see the enemies side
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- unit can no longer pickup items that won't give them anything
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- fixed wesnoth 1.14 depercation wanrings
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- fixed wrong xp for units with epic trait
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- Improved advancement pick code so that it no longer needs to intercept recruit etc events.
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- reduced savefile size
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- use new scaling algorithm for missing portaits
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- compatabiltiy issue: when loading saves from older wc2 versions the invest artifact list will be regenerated.
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0.6.13
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- Fixed crash when loading games caused by 'adamant armour '
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- Fixed Winter's bloom not giving cold resistance
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0.6.12
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- added lua implementation of the default mapgens
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- fixed skeleton archer image not showing
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- Alien eras can now be enaled without changing core files.
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- Simpler implementation custom recall cost
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- Simpler implementation of additional advancement
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- Fixed upkeep of units with items
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- Fixed 'Adamot aromor' effect
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0.6.11
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- synced=no for menu items
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- unitmarker and pya are now optional
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- misc refactors
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0.6.10
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- bugfix
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0.6.9
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- Adapt to wesnoth 1.14
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- Correct recruits show in faction select dialog
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0.6.8
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- Redefined Trust pairs (intended as little nerf)
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- Added Chocobone to enemy recalls
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- Removed Young Ogre from pickable from lists without orcs
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- Removed as pickables leaders mages not available as random for Militia and Gang
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- Tweaked Dark, Melee, Ranger and Experience trainings
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- Now enemy undead units get benefict from item Melange (they consumed it while alive)
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- Tweaked how scale enemy recalls at scenarios 4,5 with enemy_power (now is more difficult for players at easier levels)
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- Scaled enemy commander xp bonus with unit level
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- Redefined roads and rivers near castles in Maritime generator
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- Fixed calling Alien Eras modification with wrong id
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- Fixed not fog update for hero found
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- Added explanation of carryover to WoCopedia. Improved bonus points names generation
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- Fixed custom feeding description not matching mainline one. Fixed drains special could be displayed twice on a unit.
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- "Terrific disguise" becomes "Terror disguise", "Winged Staff" becomes "Winged scepter"
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- Fixed version warnings not aimed to host.
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0.6.7
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- Removed Mages as random leaders for Militia
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- Small buffs to enemy at scenario4: 1 commander upgraded to level2 and +1 supply village
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- Small buffs to enemy at last scenario: 2 commander upgraded to level3 and +2 supply villages
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- Supply village for enemy gives leader trait "expert" (it doesnt give +70 gold, just normal income and upkeep)
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- Small nerf to enemy recalls at 1p-2p modes to absorb buffs on comanders aimed for 3p
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- Added xp scenario based bonus to hero found
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- Scaled early finish gold bonus (before percentage) with number of players
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- Removed resistence bonus from item Ring of Power and added disengage weapon special
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- Removed secondary effect for flying units from item Winged Staff
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- Tweaked all trainings
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- Scaled army discipline bonus chance with scenario
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- Thug hero gets "resilent" as extra trait instead "fearless" and Young Ogre "epic" instead "expert"
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- Scaled enemy items at last map with difficulty
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- Simplified/tweaked several junky map generation rutines
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- Tweaked faction images
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- Fixed bug: heals +8 training not working over heals +4 units
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- Fixed some translation notes shown and lacking commander overlay for observers
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- Disabled ruiened wood birdge destruction for lacking good image and transition
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- Shorted scenario name to ease savefiles management
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0.6.6
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- Redefined the Guild: Now can spam Dark Adept and Ghoul becomes paired with Elvish Shaman
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- Added as leaders: Troll Hero and Lieutenant for The Hand, Troll Hero for The Gang and The Horde
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- Tweaked Ranger, Movement and Experience Trainings
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- Added Troll Hero and Great Troll to enemy orc recalls. Added Troll Hero to comanders
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- Changed The Horde faction image
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- Fixed bug: full movement on recruit was giving 1 MP less when assigned on recruit before +22% moves
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0.6.5.1
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- Added as leaders: Orcish Ruler for The Gang and The Horde, Elvish Lord for The Guild
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- Rescaled bonus gold and enemies trained with difficulty level
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- Fixed bug: possible OOS in carryover using non-integer values inside [gold]
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- Fixed bug: possible castle expanding recruit in map3 Savannah
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- Fixed bug: 2 filters chosing some wrong bonus-point-images on a few maps
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- Fixed bug: yard generated at 0,0 sometimes at map2 Paradise
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0.6.5
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(Not compatible with previous versions)
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- Developed new alternative map4 (Wild)
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- Swaped Arif and khaiyal as desesters for Guild and Hand. Swaped Hakim and Jundi as desesters for Gang and Militia. Added Dwarvish Scout to Knalgans pickables heroes
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- Tewaked trainings beneficts. Changes training order to extend +10% health profit to all redudancy consolation +1HP bonus
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- Enemy pets get trait "expert". Some tweaks/fixes to enemy recall lists
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- Legendary Goblin Pillager gets leadership (to be consistent with Rouser path)
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- Harcoded suffle players starting position, to fix [generator] pattern
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- Fixed bug: impassible terrain could become invest item impossible to pick
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- Fixed bug: enemy castle expansion on map1 called after map repaint could expand recruit. Several minor changes to some generations
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- Fixed glitch: optional charge duplicating attacks after unit AMLA
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- Fixed typo: gold amount not displayed in expensive recall warning message
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- Changed item "Winter Bloom" resistance bonus to "up to 20" (it was "+50"), removed movement and defense bonus.
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- The Key now gives teleport animation
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- Improved decorative destruction (fences, rotten bridges)
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- Several code fixes to alievate save files size (still a lot to do in BfW 1.14)
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- Used image for invest training from mainline and removed custom one, as is the same from BfW 1.12.4
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- Disabled [allow_undo] in 2p/3p modes due to OOS in bfW 1.12
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- fixed [insert_tag] creating empty [if] to avoid bug in BfW 1.13
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0.6.4.4
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- Fixed bug in generating starting positions for alien eras in 2p-1p modes due to key terrain_liked=
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0.6.4.3
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- Developed new alternative final map (Feudal)
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- Increased forest amount on map3 Delta wich becomed too low after generation redesign
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0.6.4.2
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- "legendary" is renamed as "epic". Walking Corpse and Goblin Spearman heroes get new "legendary" trait (enables special advances to Chocobone and Goblin Pillager)
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- Enemy leaders get trait "heroic"
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- Fixed glitch: unit taking only 1 item when 2 items placed on same map spot
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- Fixed typo in BfW version warning
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- WC II version becomes a variable to be consistent with code stored in savegame
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0.6.4.1
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- Fixed bug:Northerens bonus heroes was added twice and loyalist none to point list (responsable of 2 goblins heroes on bonus list)
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- Redefined data structure relationship between campaign and era (ease adapt other eras)
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- Removed unneccesary hack for recall store due to behavior changed in BfW 1.12
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- Rewritten/redefined junky generator-postgeneration for map3 Delta
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- Tweaked map3 Wetland postgeneration with extra obstacles in zones lacking them
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- Eliminated all players amount reference in postgenerations and made them consistent with any map size. Eliminated chance of generation expanding recruit for all maps.
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- Fixed bug: enemy with feeding item not getting scenario-based hp buff (made it also scale with enemy power)
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- Improved chances of melee recalls for enemy Elf
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- Added version warning urging to upgrade to 1.12.2 or later
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0.6.4
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- Redefined The Scourge: Ghost paired with Skirmisher and Guilder-Bat (trades better scouting for less use of specialists)
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- Redefined The Guild: Can spam Elf Fighter and Ghoul. Reduced random leaders to shamans, mages, dark adepts, and necrophages
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- Removed White Mage as random leader for The Gang (intended as neutral/flavor change; too many chances of white mages and few of orc leaders among other factions)
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- Army discipline bonus nerfed to 3%
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- small tweak to Ranger Tactics training
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- Fixed bug: recruit list not consistent for different eras after scenario transition
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- Small tweaks to generators Wicked adn Provinces
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- Fixed custom forest terrain code (small "bugs" with no gameplay effect)
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- Improved themed enemy: added outlaw to maps Wetland and Wicked
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- Added saurians and outlaws to enemy commander types
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- Each enemy faction will not get commanders of repeated faction along campaign
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- Added 2 new alternative supply village images, added 3 bonus point images
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- Improved pickup bonus point image syncro. Revised and added bonus names.
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- Fixed Classic WC junky code of store empty points as (1,1). Rewroten some code for ease reading
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- Added debug config option to end scenario
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0.6.3.3
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- Developed new alternative map4 (Wicked)
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- Enemy xp bonus (to commanders and units with item) now scales with enemy_power
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- Fixed wrong number of iterations (swaped numbers) in scenario4 for 1p and 2p modes.
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0.6.3.2
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- Fixed bug introduced in 0.6.3.1 giving error to players joining a new game (wrong key use inside [scenario] was cause)
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- Added old tropical forests to custom terrain (to enhance some maps decoration)
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- Changed bonus labels font to Lucida Sans Unicode for ease reading (I couldnt read well "l","i","n","r" with default font. I accept better ideas...)
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- Some postgeneration code optimized (roads iteration)
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0.6.3.1
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- Developed new alternative map3 (Wetland)
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0.6.3
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- Developed new alternative map3 (Coral)
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- Small adjust to experiency penalty scaling with difficulty
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- Forbidden enemy castle expansion on water and villages
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- Simplified plot at fork 3 and now correctly shows all enemy leaders in scenario 4 (plot text is provisional anyway)
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- Redefined some postgeneration rutines as events
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- Reduced resources consumed loading scenario events from variables
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- [modification] loads now events in every scenario, removed reload them
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0.6.2.2
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- Fixed bug in Training buff "full movement on turn recruited or recalled".
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0.6.2.1
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- The Horde can now spam Skirmisher and Naga
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0.6.2
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- Buffed The Gang (now can spam Grunt, Assasin, Elvish Archer and Wose)
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- Small Buff to The Hand (now can spam Young Ogre and Heavy Infantryman)
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- Small Buff to Dark Training
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- Developed new alternative map2 (Clayey)
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- Chose Difficulty menu is fired now at start (instead at first recruit). This set experency penalty correctly for all units.
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- Changed Young Ogre for Khalifate hero as Deserter for 6 factions
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0.6.1.7
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- Enemy nerfed at last map (-2 level3 recalls)
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- Decoration fix to map6 Industrial (roads)
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- Fixed training names in WoCopedia showed all as Melee
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0.6.1.6
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- Developed new alternative final map (Industrial)
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- Fixed support for change side color not working well for less than 3 players
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- Map4 Podzol tweaked with some extra rough terrain
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0.6.1.5
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- Fixed bug making players leaders not affected by experience penalty (introduced in 0.6.1)
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0.6.1.4
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- Nerfed enemy at last map (-2 commanders)
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0.6.1.3
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- Nerfed enemy at last map (-1 training and -2 level3 recalls)
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0.6.1.2
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- Nerfed enemy at last map (-1 magic item and -1 training)
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- Fixed wrong "Dwarvish Ulfserker" as enemy recall instead "Dwarvish Berserker"
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- Code reorganization for enemy configuration.
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- Redefined as events some macros to alleviate disguised code bloat
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0.6.1.1
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- Fixed typo making scenario 4 one enemy side become broken in some difficulties for 2 players
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- Enemy recalls at map 3 now scales with enemy power
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- The Cult can now spam Vampire Bat and Cavalryman
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- Duplicated orcs random leaders and removed Elder Wose for The Gang
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0.6.1
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- Redefined The Guild: Ghoul is now paired with Elvish Fighter and Skeleton with Wose.
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- Duplicated Dark Sorcerer and Necrophage as random leaders for Guild and Cult. Removed Elder Wose for Guild.
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- Disabled The Empire as random faction (added config option to enable it)
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- Experiency penalty now scales with difficulty
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- Improved movement training lvl2. Move on recruit buff now allows also attack.
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0.6.0.2
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- Changed Classic WC heores recall limit (was 6 maximun) to player castle size.
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- Ruffian hero gets legendary (was expert). Naffat hero gets resilient and Rami hero gets strong.
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- Fixed defense boost working bad for negative values due to different WML behavior in BfW 1.12
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- Fixed typo making castles 1 hex smaller in map3 Sulfurous
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- Small improves to melee and movement traings advanced levels
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0.6.0.1
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- Developed new alternative final map (Maritime)
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0.6
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- Buffed The Gang (now can spam Shaman and Orcish Archer)
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- Buffed trait "legendary"
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- Redefined WC II era events to make it copatible with other scenarios (integrated info recruit option)
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- Minor tweaks to map generation, menu appearence, and code organization
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- Fixed creation of useless variables in 2p and 1p modes
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0.5.9.3.2
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- Improved Dark Training
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- Increased minimun keep separation in map2 Provinces and map4 Mines
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0.5.9.3.1
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- Some map generation/decoration tweaks. Improved decorative destruction
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- Small improve to melee training
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0.5.9.3
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- More changes to Empire. Test in progress
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0.5.9.2
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- Buffed Cult (really hoping this is last one): Hakim paired with Walking corpose
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- Fixed alias for custom villages using add on terrain modification to new 1.11 code (they were giving only flat defense)
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0.5.9.1
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- Developed new alternative map3 (Sulfurous)
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- Converted to road swamp castle conected to keep in map3 Jungle
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0.5.9
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- Buffed The Cult (yea... again), now can spam more units
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- Some modifications/fixes in enemy comanders extra recruits lists
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0.5.8.7.2
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- Removed Footpad from Empire recruit, now can spam Jundi
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0.5.8.7.1
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- Guardsman changed for dwarvish fighter in empire recruit
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0.5.8.7
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- redefined The Empire recruit. (First try to create faction was a mess)
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0.5.8.6
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- fixed rerandomize recruit after map1 due to new [event] inside [era] behavior in BfW 1.11
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0.5.8.5
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- empire buffed with 2 new pairs
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- Hakim heroe gets expert trait, jundi heroe gets strong trait
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0.5.8.4
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- Replaced commander overlay for BfW 1.10 one
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- Buffed Empire
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0.5.8.3
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- Developed new alternative map2 (Paradise)
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0.5.8.2
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- Scaled unit images for missing portraits
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0.5.8.1
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- Hakim hero gets "strong" trait
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- Replaced thief for thug in Empire deserters
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- Tweaked themed enemies adjacent villages
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- Some tweaks to map3 Delta and map4 Podzol generation
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0.5.8
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- Added new faction with Khalifate units: The Empire
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- Added Khalifate heroes to bonus points
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- Fixed thread name in objectives
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0.5.7.3
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- Developed new alternative map4 (Podzol)
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- Small fix to halo behavior
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- Small fixes to map decoration
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0.5.7.2
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- Fixed buggy behavior in train benefict "optional charge"
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- Fixed wrong commanders and pickable heroes lists for The Guild
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0.5.7.1
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- Redefined custom terrain config option as modification
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- Added allow_undo to all menu items but preset advacement
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- Fixed Classic WC bug: adamant armor not working as intended on some units after level
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- Small improve to Movement training maximun level
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- Reduced Discipline bonus for advanced trainers to 4%
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- Some code simplification and/or clarification
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0.5.7
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- Redefined The Cult recruit to give a great buff to faction
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- Change in The Guild recruit intended as very small buff (also for flavor reasons).
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0.5.6.0.1
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- Fixed bug in recall (making players need exced in 11 gold unit recall cost)
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0.5.6
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- Developed new alternative map2 (Glaciers)
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- Developed new alternative map2 (Provinces)
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- Developed new alternative map4 (Mines)
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- Fixed minor bug in Classic WC jungle generator (mushroom max temperature)
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- Enemy allies recruits are now randomized instead pick first value of list
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- Forced lock scenario settings (but sides color for map1)
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0.5.5.6.1
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- Fixed bug in random hero list creation for other eras (possible empty value)
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0.5.5.6
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- Added config option to allow other eras (create random heroes lists)
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0.5.5.5
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- Redifined The Cult pairs (intended as a very small buff)
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- Fixed bug causing not giving trainings in bonus points (introduced in 0.5.4)
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- Fixed undesired scroll to random unit in invest training
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- Fixed typo in trait "trained" description for ranger terrains specials
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- Added custom bonus images
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- Undead bosses get name
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- Removed clear map lables (generator bug solved in 1.11.1)
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0.5.5
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- Added a new alternative map3: Delta
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- Fixed minor bug replacing a custom image in bonus
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- More acurated use of new 1.12 terrain forest. Minor decoration tweaks.
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- Redefined The Militia to slighty buff it. Target is (taking fighter/scout pair apart), give the best possible pairs. New image.
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- Removed Young Ogre from Heroes and Deserters of The Hand and added to its commanders.
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- Fixed low unintended finish gold bonus for 2p and 1p. (carry_over formula was not working well for less players)
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- Harcoded "village map amount" for finish gold bonus calculation. Fixes map generation as undesired source of stupid umbalance in players gold.
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- Split WoCopedia and recruit info (new images)
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0.5.4.1
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- Fixed traings not giving correctly specials
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- Fixed typo in random leaders info
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0.5.4 (developed for BfW v1.11 series)
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- Changed add on name to World Conquest II
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- Chanaged abilities descriptions to 1.12 format
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- Changed image file name to 1.12 path for thunderer,scout,skeleton,horseman,cavalryman(croped)
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- Added support for change side colors
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- Improved decoration using new 1.12 terrains
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- Removed unit name mark for special_overlay in recall list (1.12 includes overlays)
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- Redefined era code to make more easy additions and maintenance
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- Disabled era outside WC II and seted era as only one allowed for campaign (prevents crash)
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- Improved decorative destruction with custom terrain (snowed forests)
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- Improved Recruit info option (added units images)
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- Added deserters to WoCopedia factions. Improved WoCopedia design and readbility.
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- Developed a new help option to see again items info (rightclick on image)
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- Redefined The Hand pairs and random leaders to buff faction
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- Integrated translated version as config option
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- Increased trun limit in 2p and 1p versions. +25 gold each map for 1p.
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- Reduced enemy lvl2 recalls in map4 for lower difficulties.
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(deleted changelog only valid for previous BfW versions)
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