2011-09-09 14:26:51 +00:00

134 lines
5.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="wesnothd" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Release">
<Option output="..\..\wesnothd" prefix_auto="1" extension_auto="1" />
<Option working_dir="..\..\" />
<Option object_output=".objs-release" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
</Compiler>
</Target>
<Target title="Debug">
<Option output="..\..\wesnothd-debug" prefix_auto="1" extension_auto="1" />
<Option working_dir="..\..\" />
<Option object_output=".objs-debug" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-mthreads" />
<Add option="-fexceptions" />
<Add option="-march=native" />
<Add option="-fdiagnostics-show-option" />
<Add option="-fopenmp" />
<Add option="-DHAVE_PYTHON" />
<Add option="-DUSE_GZIP" />
<Add directory="..\..\src" />
<Add directory="..\..\src\server" />
<Add directory="..\..\src\serialization" />
</Compiler>
<Linker>
<Add option="-mthreads" />
<Add option="-fopenmp" />
<Add library="mingw32" />
<Add library="mingwthrd" />
<Add library="SDLmain" />
<Add library="SDL" />
<Add library="intl" />
<Add library="SDL_net" />
<Add library="ws2_32" />
<Add library="z" />
<Add library="libboost_iostreams-mgw45-mt-1_46_1" />
<Add library="libz.dll" />
</Linker>
<Unit filename="..\..\src\about.hpp" />
<Unit filename="..\..\src\color_range.cpp" />
<Unit filename="..\..\src\config.cpp" />
<Unit filename="..\..\src\config.hpp" />
<Unit filename="..\..\src\filesystem.cpp" />
<Unit filename="..\..\src\filesystem.hpp" />
<Unit filename="..\..\src\filesystem_win32.ii" />
<Unit filename="..\..\src\game_config.cpp" />
<Unit filename="..\..\src\game_config.hpp" />
<Unit filename="..\..\src\gettext.cpp" />
<Unit filename="..\..\src\gettext.hpp" />
<Unit filename="..\..\src\global.hpp" />
<Unit filename="..\..\src\loadscreen.hpp" />
<Unit filename="..\..\src\loadscreen_empty.cpp" />
<Unit filename="..\..\src\log.cpp" />
<Unit filename="..\..\src\log.hpp" />
<Unit filename="..\..\src\map.hpp" />
<Unit filename="..\..\src\network.cpp" />
<Unit filename="..\..\src\network.hpp" />
<Unit filename="..\..\src\network_worker.cpp" />
<Unit filename="..\..\src\network_worker.hpp" />
<Unit filename="..\..\src\scoped_resource.hpp" />
<Unit filename="..\..\src\serialization\binary_or_text.cpp" />
<Unit filename="..\..\src\serialization\binary_or_text.hpp" />
<Unit filename="..\..\src\serialization\parser.cpp" />
<Unit filename="..\..\src\serialization\parser.hpp" />
<Unit filename="..\..\src\serialization\preprocessor.cpp" />
<Unit filename="..\..\src\serialization\preprocessor.hpp" />
<Unit filename="..\..\src\serialization\string_utils.cpp" />
<Unit filename="..\..\src\serialization\string_utils.hpp" />
<Unit filename="..\..\src\serialization\tokenizer.cpp" />
<Unit filename="..\..\src\server\ban.cpp" />
<Unit filename="..\..\src\server\ban.hpp" />
<Unit filename="..\..\src\server\forum_user_handler.cpp" />
<Unit filename="..\..\src\server\forum_user_handler.hpp" />
<Unit filename="..\..\src\server\game.cpp" />
<Unit filename="..\..\src\server\game.hpp" />
<Unit filename="..\..\src\server\input_stream.cpp" />
<Unit filename="..\..\src\server\input_stream.hpp" />
<Unit filename="..\..\src\server\metrics.cpp" />
<Unit filename="..\..\src\server\metrics.hpp" />
<Unit filename="..\..\src\server\player.cpp" />
<Unit filename="..\..\src\server\player.hpp" />
<Unit filename="..\..\src\server\player_network.cpp" />
<Unit filename="..\..\src\server\player_network.hpp" />
<Unit filename="..\..\src\server\proxy.cpp" />
<Unit filename="..\..\src\server\proxy.hpp" />
<Unit filename="..\..\src\server\room.cpp" />
<Unit filename="..\..\src\server\room.hpp" />
<Unit filename="..\..\src\server\room_manager.cpp" />
<Unit filename="..\..\src\server\room_manager.hpp" />
<Unit filename="..\..\src\server\sample_user_handler.cpp" />
<Unit filename="..\..\src\server\sample_user_handler.hpp" />
<Unit filename="..\..\src\server\server.cpp" />
<Unit filename="..\..\src\server\server.hpp" />
<Unit filename="..\..\src\server\simple_wml.cpp" />
<Unit filename="..\..\src\server\simple_wml.hpp" />
<Unit filename="..\..\src\server\user_handler.cpp" />
<Unit filename="..\..\src\server\user_handler.hpp" />
<Unit filename="..\..\src\thread.cpp" />
<Unit filename="..\..\src\thread.hpp" />
<Unit filename="..\..\src\token.cpp" />
<Unit filename="..\..\src\token.hpp" />
<Unit filename="..\..\src\tstring.cpp" />
<Unit filename="..\..\src\tstring.hpp" />
<Unit filename="..\..\src\util.cpp" />
<Unit filename="..\..\src\util.hpp" />
<Unit filename="..\..\src\version.cpp" />
<Unit filename="..\..\src\version.hpp" />
<Unit filename="..\..\src\wesconfig.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>