Mark de Wever 9c305ab5a2 Add a helper header for a small test.
Quoting the header:

This file is being used for a small experiment in which some private
functions of tgrid are no longer in tgrid but moved in a friend class with
static functions. The goal is to have less header recompilations, when
there's a need to add or remove a private function.
Also non-trivial functions like 'const foo& bar() const' and 'foo& bar()'
are wrapped in a template to avoid code duplication (for typing not for the
binary) to make maintenance easier.
2009-04-19 07:50:26 +00:00
2009-04-18 22:32:36 +00:00
2009-04-19 07:50:26 +00:00
2009-04-15 07:44:44 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
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韦诺之战
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