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Quoting the header: This file is being used for a small experiment in which some private functions of tgrid are no longer in tgrid but moved in a friend class with static functions. The goal is to have less header recompilations, when there's a need to add or remove a private function. Also non-trivial functions like 'const foo& bar() const' and 'foo& bar()' are wrapped in a template to avoid code duplication (for typing not for the binary) to make maintenance easier.
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The game's license is described in COPYING. Note that for artwork and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 250,000 posts from more than 10,000 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>
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