韦诺之战
Go to file
Jörg Hinrichs 9c7884f6fb Adding support for observers in multiplayer to pause...
...and continue the game at any time (special greetings to boucman ;-).
2009-02-08 22:15:06 +00:00
attic
cmake
config
data Adding support for observers in multiplayer to pause... 2009-02-08 22:15:06 +00:00
doc
fonts
graphincludes/project
icons
images
m4
misc/fortunes
packaging/windows
po French translation update 2009-02-08 16:27:44 +00:00
projectfiles
resources
scons
sounds
src Adding support for observers in multiplayer to pause... 2009-02-08 22:15:06 +00:00
utils
website/start/1.4
.gitignore
ABOUT-NLS
autogen.sh
changelog Adding support for observers in multiplayer to pause... 2009-02-08 22:15:06 +00:00
CMakeLists.txt
configure.ac
COPYING
copyright
Doxyfile
INSTALL
Makefile.am
players_changelog Mention earlier updates of the Spanish translation in changelogs. 2009-02-08 19:48:14 +00:00
py-compile
README
RELEASE_NOTES
SConstruct
setup.iss
wesnoth.kdevelop

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>