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512 lines
15 KiB
Groff
512 lines
15 KiB
Groff
.\" This program is free software; you can redistribute it and/or modify
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.\" it under the terms of the GNU General Public License as published by
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.\" the Free Software Foundation; either version 2 of the License, or
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.\" (at your option) any later version.
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.\"
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.\" This program is distributed in the hope that it will be useful,
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.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
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.\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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.\" GNU General Public License for more details.
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.\"
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.\" You should have received a copy of the GNU General Public License
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.\" along with this program; if not, write to the Free Software
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.\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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.\"
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.
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.TH WESNOTH 6 "2022" "wesnoth" "Battle for Wesnoth"
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.
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.SH NAME
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wesnoth \- Battle for Wesnoth, a turn-based fantasy strategy game
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.
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.SH SYNOPSIS
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.
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.B wesnoth
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[\fIOPTIONS\fR]
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[\fIPATH_TO_DATA\fR]
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.
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.SH DESCRIPTION
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.
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Battle for
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.B Wesnoth
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is a turn-based fantasy strategy game.
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Defeat all enemy leaders using a well-chosen cadre of troops, taking
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care to manage your resources of gold and villages. All units have
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their own strengths and weaknesses; to win, deploy your forces to
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their best advantage while denying your foes the chance to do the
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same. As units gain experience, they acquire new abilities and
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become more powerful. Play in your own language and test your skill
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against a smart computer opponent, or join Wesnoth's large community
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of online players. Create your own custom units, scenarios or
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campaigns, and share them with others.
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.
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.SH OPTIONS
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.
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.TP
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.B --addon-info
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Shows a button on the add-ons manager to query the add-ons server for various information.
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.TP
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.B --all-translations
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Show all translations in the in-game language selection list,
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even if they are deemed insufficiently complete.
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.TP
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.BI -c[ id_campaign ],\ --campaign[ =id_campaign ]
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goes directly to the campaign with id
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.IR id_campaign .
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A selection menu will appear if no id was specified.
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.TP
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.BI --campaign-difficulty[ =difficulty ]
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The difficulty of the specified campaign (1 to max). If none specified,
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the campaign difficulty selection widget will appear.
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.TP
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.BI --campaign-scenario \ id_scenario
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The id of the scenario from the specified campaign. The default is the first scenario.
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.TP
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.B --campaign-skip-story
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Skip [story] screens and dialog through the end of the
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.B start
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event.
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.TP
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.B --clock
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Adds the option to show a clock for testing the drawing timer. Also adds the option for showing the GUI Test Dialog.
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.TP
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.BI --core \ id_core
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Overrides the loaded core with the one whose id is specified.
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.TP
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.BI --data-dir \ directory
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Overrides the data directory with the one specified. The data directory is the one that contains subdirectories 'data', 'fonts', 'images' and others.
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.TP
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.B --data-path
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prints the path of the data directory and exits.
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.TP
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.B -d, --debug
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enables additional command mode options in-game
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(see the wiki page at https://www.wesnoth.org/wiki/CommandMode for more
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information about command mode).
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.TP
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.B --debug-lua
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enables some Lua debugging mechanisms
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.TP
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.B --strict-lua
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disallow deprecated Lua API calls
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.TP
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.BI -D,\ --diff \ left-file \ right-file
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diffs the two WML files; does not preprocess them first (to do that, run them through
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.B -p
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first). Outputs the diff as DiffWML on standard output or to the file indicated by
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.IR --output .
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.TP
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.BI -e[ file ],\ --editor[ =file ]
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start the in-game map editor directly. If
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.I file
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is specified, equivalent to
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.B -l
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.BR --load .
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.TP
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.B --fps
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displays the number of frames per second the game is currently running
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at in a corner of the screen as well as writes these values to a file
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in the userdata directory.
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.TP
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.B -f, --fullscreen
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runs the game in full screen mode.
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.TP
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.B -h, --help
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displays a summary of command line options to standard output, and exits.
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.TP
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.BI -l,\ --load \ file
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loads the savegame
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.I file
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from the standard save game directory. If the
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.B -e
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or
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.B --editor
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option is used as well, starts the editor with the map from
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.I file
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open. If it is a directory, the editor will start with a load map dialog opened there.
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.TP
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.BI -L,\ --language \ lang
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uses language
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.I lang
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(symbol) this session.
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Example:
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.B --language ang_GB@latin
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.TP
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.BI --log- level = domain1 , domain2 , ...
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sets the severity level of the log domains. The wildcard
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.B *
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may be used to match a subset of domains, e.g. gui/* or conf* or * (the latter matches all domains).
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Available levels:
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.BR error ,\ warning ,\ info ,\ debug ,\ none .
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By default, the
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.B warning
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level is used for most domains, but
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.B deprecation
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defaults to
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.B none
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unless combined with the
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.B -d
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option.
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This option can be specified multiple times.
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.TP
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.B --log-precise
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shows the timestamps in log output with more precision.
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.TP
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.BI --log-strict \ level
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sets the strict
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.I level
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of the logger. Any messages sent to log domains of this
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.I level
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or more severe will cause the unit test to fail regardless
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of the victory result. Only relevant when used with
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.BR -u .
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.TP
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.BI --logdomains[ =filter ]
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lists defined log domains (only the ones containing
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.I filter
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if used) and exits
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.TP
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.B --no-log-to-file
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prevents redirecting logged output to a file. The environment variable WESNOTH_NO_LOG_FILE can also be set as an alternative. Log files are created in the logs directory under the userdata folder.
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.TP
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.B --log-to-file
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log output is written to a file. Cancels the effect of --no-log-to-file whether implicit or explicit.
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.TP
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.B --no-log-sanitize
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disables the anonymization that's normally applied when logging, for example replacing usernames with USER.
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.TP
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.B --wnoconsole
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For Windows, when used with --no-log-to-file, results in output being written to cerr/cout instead of CONOUT. Otherwise, does nothing.
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.TP
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.BI --max-fps \ fps
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the number of frames per second the game can show, the value should be between
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.B 1
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and
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.BR 1000 ,
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the default is the monitor's refresh rate.
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.TP
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.B -m, --multiplayer
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runs a multiplayer game. There are additional options that can be used
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together with
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.B --multiplayer
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as explained below.
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.TP
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.B --mp-test
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load the test mp scenarios.
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.TP
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.B --new-widgets
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there is a new WIP widget toolkit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.
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.TP
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.B --noaddons
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disables loading of user addons.
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.TP
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.B --nocache
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disables caching of game data.
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.TP
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.B --nogui
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runs the game without the GUI. Only available in combination with
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.B --multiplayer
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or
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.B --screenshot
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or
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.BR --plugin .
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.TP
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.B --nobanner
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suppress the startup banner.
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.TP
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.B --nomusic
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runs the game without music.
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.TP
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.B --noreplaycheck
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don't try to validate replay of unit test. Only relevant when used with
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.BR -u .
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.TP
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.B --nosound
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runs the game without sounds and music.
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.TP
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.BI --output \ file
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output to the specified file. Applicable to diffing operations.
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.TP
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.BI --password \ password
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uses
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.I password
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when connecting to a server, ignoring other preferences. Unsafe.
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.TP
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.BI --plugin \ script
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load a
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.I script
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which defines a Wesnoth plugin. Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
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.TP
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.BI -P,\ --patch \ base-file \ patch-file
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applies a DiffWML patch to a WML file; does not preprocess either of the files.
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Outputs the patched WML to standard output or to the file indicated by
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.IR --output .
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.TP
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.BI -p,\ --preprocess \ source-file/folder \ target-directory
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preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg
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file will be written in specified target directory. If a folder is specified, it will
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be preprocessed recursively based on the known preprocessor rules. The common macros
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from the "data/core/macros" directory will be preprocessed before the specified resources.
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Example:
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.B -p ~/wesnoth/data/campaigns/tutorial ~/result.
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For details regarding the preprocessor visit:
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https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor.
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.TP
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.BI --preprocess-string \ source-string
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preprocesses a given string and writes the output to stdout.
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.TP
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.BI --preprocess-defines= DEFINE1 , DEFINE2 , ...
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comma separated list of defines to be used by the
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.B --preprocess
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or
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.B --preprocess-string
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command. If
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.B SKIP_CORE
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is in the define list the "data/core" directory won't be preprocessed.
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.TP
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.BI --preprocess-input-macros \ source-file
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used only by the
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.B --preprocess
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or
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.B --preprocess-string
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command. Specifies a file that contains
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.BR [preproc_define] s
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to be included before preprocessing.
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.TP
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.BI --preprocess-output-macros[ =target-file ]
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used only by the
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.B --preprocess
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command (But not by the
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.B --preprocess-string
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command). Will output all preprocessed macros in the target file. If the file is not specified
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the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. The
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output file can be passed to
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.BR --preprocess-input-macros .
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This switch should be typed before the
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.B --preprocess
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command.
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.TP
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.BI -r\ X x Y ,\ --resolution\ X x Y
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sets the screen resolution. Example:
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.B -r
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.BR 800x600 .
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.TP
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.BI --render-image \ image \ output
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takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
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.TP
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.BI -R,\ --report
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initializes game directories, prints build information suitable for use in bug reports, and exits.
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.TP
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.BI --rng-seed \ number
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seeds the random number generator with
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.IR number .
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Example:
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.B --rng-seed
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.BR 0 .
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.TP
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.BI --screenshot \ map \ output
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saves a screenshot of
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.I map
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to
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.I output
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without initializing a screen.
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.TP
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.BI -s[ host ],\ --server[ =host ]
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connects to the specified host if any, otherwise connect to the first server in preferences. Example:
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.B --server
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.BR server.wesnoth.org .
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.TP
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.B --showgui
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runs the game with the GUI, overriding any implicit
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.BR --nogui .
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.TP
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.B --strict-validation
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validation errors are treated as fatal errors.
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.TP
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.BI -t[ scenario_id ],\ --test[ =scenario_id ]
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runs the game in a small test scenario. The scenario should be one defined with a
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.B [test]
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WML tag. The default is
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.BR test .
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A demonstration of the
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.B [micro_ai]
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feature can be started with
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.BR micro_ai_test .
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.TP
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.BI --translations-over \ percent
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Set the standard for deeming a translation is complete enough to show in the
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in-game language list to
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.IR percent .
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Valid values are 0 to 100.
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.TP
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.BI -u,\ --unit \ scenario-id
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runs the specified test scenario as a unit test. Implies
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.BR --nogui .
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.TP
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.B --unsafe-scripts
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makes the
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.B package
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package available to lua scripts, so that they can load arbitrary packages. Do not do this with untrusted scripts! This action gives lua the same permissions as the wesnoth executable.
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.TP
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.BI -S,\ --use-schema \ path
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sets the WML schema for use with
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.BR -V,\ --validate .
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.TP
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.BI --userdata-dir \ name
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sets the userdata directory to
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.I name
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under $HOME or "My Documents\\My Games" for windows.
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You can also specify an absolute path for the userdata directory outside
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the $HOME or "My Documents\\My Games". On Windows it is also possible to
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specify a directory relative to the process working directory by using path
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starting with ".\\" or "..\\".
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.TP
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.B --userdata-path
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prints the path of the userdata directory and exits.
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.TP
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.BI --username \ username
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uses
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.I username
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when connecting to a server, ignoring other preferences.
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.TP
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.BI --validate \ path
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validates a file against the WML schema.
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.TP
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.BI --validate-addon \ addon_id
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validates the WML of the given addon as you play.
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.TP
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.B --validate-core
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validates the core WML as you play.
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.TP
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.BI --validate-schema \ path
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validates a file as a WML schema.
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.TP
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.B --validcache
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assumes that the cache is valid. (dangerous)
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.TP
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.B -v, --version
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shows the version number and exits.
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.TP
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.B --simple-version
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shows the version number and nothing else, then exits.
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.TP
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.B -w, --windowed
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runs the game in windowed mode.
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.TP
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.B --with-replay
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replays the game loaded with the
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.B --load
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option.
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.
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.SH Options for --multiplayer
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.
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The side-specific multiplayer options are marked with
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.IR number .
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.I number
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has to be replaced by a side number. It usually is 1 or 2 but depends on
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the number of players possible in the chosen scenario.
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.TP
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.BI --ai-config \ number : value
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selects a configuration file to load for the AI controller for this side.
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.TP
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.BI --algorithm \ number : value
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selects a non-standard algorithm to be used by the AI controller for
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this side. The algorithm is defined by an
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.B [ai]
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tag, which can be a core one either in "data/ai/ais" or "data/ai/dev"
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or an algorithm defined by an addon. Available values include:
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.B idle_ai
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and
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.BR experimental_ai .
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.TP
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.BI --controller \ number : value
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selects the controller for this side. Available values:
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.BR human ,
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.B ai
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and
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.BR null .
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.TP
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.BI --era \ value
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use this option to play in the selected era instead of the
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.B Default
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era. The era is chosen by an id. Eras are described in the
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.B "data/multiplayer/eras.cfg"
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file.
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.TP
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.B --exit-at-end
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exits once the scenario is over, without displaying victory/defeat dialog which normally requires the user to click End Scenario.
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This is also used for scriptable benchmarking.
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.TP
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.B --ignore-map-settings
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do not use map settings, use default values instead.
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.TP
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.BI --label \ label
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sets the
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.I label
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for AIs.
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.TP
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.BI --multiplayer-repeat \ value
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repeats a multiplayer game
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.I value
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times. Best to use with
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.B --nogui
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for scriptable benchmarking.
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.TP
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.BI --parm \ number : name : value
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sets additional parameters for this side. This parameter depends on the
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options used with
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.B --controller
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and
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.BR --algorithm .
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It should only be useful for people designing their own AI. (not yet
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documented completely)
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.TP
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.BI --scenario \ value
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selects a multiplayer scenario by id. The default scenario id is
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.BR multiplayer_The_Freelands .
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.TP
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.BI --side \ number : value
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selects a faction of the current era for this side. The faction is
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chosen by an id. Factions are described in the data/multiplayer.cfg
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file.
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.TP
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.BI --turns \ value
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sets the number of turns for the chosen scenario. By default no turn limit is set.
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.
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.SH EXIT STATUS
|
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.
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Normal exit status is 0.
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An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An
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exit status of 2 indicates an error with the command line options.
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.br
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When running unit tests
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.RB (with \ -u ),
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the exit status is different. An exit
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status of 0 indicates that the test passed,
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and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid
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replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter
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two are only returned if
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.B --noreplaycheck
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is not passed.
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.
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.SH AUTHOR
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.
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|
Written by David White <davidnwhite@verizon.net>.
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.br
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|
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and Soliton <soliton.de@gmail.com>.
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.br
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This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
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.br
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|
Visit the official homepage: https://www.wesnoth.org/
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.
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.SH COPYRIGHT
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.
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Copyright \(co 2003-2025 David White <davidnwhite@verizon.net>
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.br
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This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
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There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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.
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.SH SEE ALSO
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|
.
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.BR wesnothd (6)
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