wesnoth/data/units/General.cfg
2004-08-22 13:40:20 +00:00

74 lines
1.3 KiB
INI

[unit]
id=General
name= _ "General"
race=human
image=human-general.png
image_defensive=human-general-defend.png
image_leading=human-general-leading.png
hitpoints=58
movement_type=armoredfoot
movement=6
experience=80
level=3
alignment=lawful
advanceto=null
cost=100
ability=leadership
usage=fighter
unit_description= _ "As the great leaders of the human armies, Generals are responsible for the protection of large or important areas in the human kingdoms. Generals can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=9
number=4
[frame]
begin=-175
end=100
image=human-general-attack-sword1.png
[/frame]
[frame]
begin=-100
end=100
image=human-general-attack-sword2.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=crossbow
type=pierce
range=long
damage=7
number=3
[frame]
begin=-150
end=100
image=human-lieutenant-attack-crossbow.png
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[/attack]
[/unit]