mirror of
https://github.com/wesnoth/wesnoth
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259 lines
6.2 KiB
INI
259 lines
6.2 KiB
INI
#textdomain wesnoth
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# Macros for teleporting units.
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# These don't depend on any other macros. Please don't change this.
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# ! in comments is used in generating HTML documentation, ignore it otherwise.
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#define TELEPORT_UNIT FILTER X Y
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# Teleports a unit matching FILTER to X,Y
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#
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# For example, teleport player 3's leader to 4,5
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#! {TELEPORT_UNIT (
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#! side=3
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#! canrecruit=yes
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#! ) 4 5}
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[teleport]
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[filter]
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{FILTER}
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[/filter]
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x={X}
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y={Y}
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[/teleport]
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[redraw]
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[/redraw]
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#enddef
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#define TELEPORT_TILE OLD_X OLD_Y NEW_X NEW_Y
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# Teleports a unit on tile OLD_X,OLD_Y to NEW_X,NEW_Y
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#
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# For example, teleport any unit that's currently on 1,1 to 4,5
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#! {TELEPORT_TILE 1 1 4 5}
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[teleport]
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[filter]
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x={OLD_X}
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y={OLD_Y}
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[/filter]
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x={NEW_X}
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y={NEW_Y}
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[/teleport]
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[redraw]
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[/redraw]
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#enddef
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#define TELEPORT_OUT_ANIMATION
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# Generalized silver mage teleport out (disappear) animation
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#
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# For example, to apply a teleport animation to a custom unit definition:
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#![animation]
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#! apply_to=pre_teleport
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#! {TELEPORT_OUT_ANIMATION}
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#![/animation]
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start_time=-1200
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teleport_sparkle_1_start_time=-1200
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teleport_sparkle_2_start_time=-1000
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teleport_sparkle_3_start_time=-800
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[teleport_sparkle_1_frame]
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duration=800
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halo=halo/teleport-[9,8,1~9].png
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halo_x=-10
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halo_y=30~-30
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[/teleport_sparkle_1_frame]
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[teleport_sparkle_2_frame]
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duration=800
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halo=halo/teleport-[9,8,1~9].png
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halo_x=0
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halo_y=40~-40
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[/teleport_sparkle_2_frame]
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[teleport_sparkle_3_frame]
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duration=800
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halo=halo/teleport-[9,8,1~9].png
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halo_x=10
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halo_y=30~-30
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[/teleport_sparkle_3_frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-0.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-1.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-2.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-3.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-4.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-5.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-6.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-7.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-8.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-9.png)
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[/frame]
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[frame]
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duration=200
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image="misc/blank-hex.png"
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[/frame]
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#enddef
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#define TELEPORT_IN_ANIMATION
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# Generalized silver mage teleport in (reappear) animation
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#
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# For example, to apply a teleport animation to a custom unit definition:
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#![animation]
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#! apply_to=post_teleport
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#! {TELEPORT_IN_ANIMATION}
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#![/animation]
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start_time=-1200
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teleport_sparkle_1_start_time=-1200
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teleport_sparkle_2_start_time=-1000
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teleport_sparkle_3_start_time=-800
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[teleport_sparkle_1_frame]
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duration=800
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halo=halo/teleport-[9,8,1~9].png
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halo_x=10
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halo_y=-30~30
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[/teleport_sparkle_1_frame]
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[teleport_sparkle_2_frame]
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duration=800
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halo=halo/teleport-[9,8,1~9].png
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halo_x=0
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halo_y=-40~40
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[/teleport_sparkle_2_frame]
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[teleport_sparkle_3_frame]
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duration=800
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halo=halo/teleport-[9,8,1~9].png
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halo_x=-10
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halo_y=-30~30
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[/teleport_sparkle_3_frame]
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[frame]
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duration=200
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image="misc/blank-hex.png"
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-9.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-8.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-7.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-6.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-5.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-4.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-3.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-2.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-1.png)
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[/frame]
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[frame]
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duration=100
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image_mod=~MASK(masks/teleport-mask-0.png)
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[/frame]
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#enddef
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#define TELEPORT_EFFECT_OBJECT_ID _ID_
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# Creates and assigns a temporary object which applies the generalized silver mage
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# teleport animations to the unit with the matching ID
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#
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# For example, to apply teleport animations to the unit 'Bob':
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#!{TELEPORT_EFFECT_OBJECT_ID Bob}
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[object]
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silent=yes
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duration=turn
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[filter]
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id={_ID_}
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[/filter]
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[effect]
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apply_to=new_animation
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[animation]
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apply_to=pre_teleport
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{TELEPORT_OUT_ANIMATION}
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[/animation]
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[animation]
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apply_to=post_teleport
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{TELEPORT_IN_ANIMATION}
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[/animation]
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[/effect]
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[/object]
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#enddef
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#define TELEPORT_EFFECT_OBJECT
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# Creates and assigns a temporary object which applies the generalized silver mage
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# teleport animations to the primary unit
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#
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# For example, to apply teleport animations to the unit that triggered a 'move_to' event:
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#!{TELEPORT_EFFECT_OBJECT}
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[object]
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silent=yes
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duration=turn
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[effect]
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apply_to=new_animation
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[animation]
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apply_to=pre_teleport
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{TELEPORT_OUT_ANIMATION}
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[/animation]
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[animation]
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apply_to=post_teleport
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{TELEPORT_IN_ANIMATION}
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[/animation]
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[/effect]
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[/object]
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#enddef
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