Eric S. Raymond d128bd8370 More reorganization.
Main effect is to put terrain.cfg and terrain-graphics near each other
as eleazar requested.
2007-05-17 05:07:36 +00:00

372 lines
4.5 KiB
INI

#define TERRAIN_ADJACENT_VERTICAL_FL TERRAIN ADJACENT IMAGE FLAG
[terrain_graphics]
map="
, 3
2, 4
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-nw,{FLAG}-n,{FLAG}-ne
set_flag={FLAG}-nw,{FLAG}-n,{FLAG}-ne
[image]
base=36,4
name={IMAGE}-nw-n-ne
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-se
set_flag={FLAG}-se
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-s
set_flag={FLAG}-s
[/tile]
[tile]
pos=4
type={TERRAIN}
no_flag={FLAG}-sw
set_flag={FLAG}-sw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 3
2, .
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-nw,{FLAG}-n
set_flag={FLAG}-nw,{FLAG}-n
[image]
base=36,4
name={IMAGE}-nw-n
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-se
set_flag={FLAG}-se
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-s
set_flag={FLAG}-s
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 3
., 4
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-n,{FLAG}-ne
set_flag={FLAG}-n,{FLAG}-ne
[image]
base=36,4
name={IMAGE}-n-ne
[/image]
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-s
set_flag={FLAG}-s
[/tile]
[tile]
pos=4
type={TERRAIN}
no_flag={FLAG}-sw
set_flag={FLAG}-sw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
2, .
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-nw
set_flag={FLAG}-nw
[image]
base=36,4
name={IMAGE}-nw
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-se
set_flag={FLAG}-se
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
., .
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-n
set_flag={FLAG}-n
[image]
base=36,4
name={IMAGE}-n
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-s
set_flag={FLAG}-s
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., 2
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-ne
set_flag={FLAG}-ne
[image]
base=36,4
name={IMAGE}-ne
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-sw
set_flag={FLAG}-sw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, 1
2, 4
, 3"
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-sw,{FLAG}-s,{FLAG}-se
set_flag={FLAG}-sw,{FLAG}-s,{FLAG}-se
[image]
base=36,68
name={IMAGE}-se-s-sw
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-ne
set_flag={FLAG}-ne
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-n
set_flag={FLAG}-n
[/tile]
[tile]
pos=4
type={TERRAIN}
no_flag={FLAG}-nw
set_flag={FLAG}-nw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, 1
2, .
, 3"
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-sw,{FLAG}-s
set_flag={FLAG}-sw,{FLAG}-s
[image]
base=36,68
name={IMAGE}-s-sw
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-ne
set_flag={FLAG}-ne
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-n
set_flag={FLAG}-n
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, 1
., 4
, 3"
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-s,{FLAG}-se
set_flag={FLAG}-s,{FLAG}-se
[image]
base=36,68
name={IMAGE}-se-s
[/image]
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-n
set_flag={FLAG}-n
[/tile]
[tile]
pos=4
type={TERRAIN}
no_flag={FLAG}-nw
set_flag={FLAG}-nw
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, 1
2, .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-sw
set_flag={FLAG}-sw
[image]
base=36,68
name={IMAGE}-sw
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-ne
set_flag={FLAG}-ne
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, 1
., .
, 2"
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-s
set_flag={FLAG}-s
[image]
base=36,68
name={IMAGE}-s
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-n
set_flag={FLAG}-n
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
, .
., .
, 1
., 2
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-se
set_flag={FLAG}-se
[image]
base=36,68
name={IMAGE}-se
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-nw
set_flag={FLAG}-nw
[/tile]
[/terrain_graphics]
#enddef
#define TERRAIN_ADJACENT_VERTICAL TERRAIN ADJACENT IMAGE
{TERRAIN_ADJACENT_VERTICAL_FL ({TERRAIN}) ({ADJACENT}) ({IMAGE}) overlay}
#enddef