wesnoth/data/gui/default/widget/window_default.cfg
Guillaume Melquiond 9f50ddb060 Typo.
2009-06-14 15:56:18 +00:00

125 lines
2.2 KiB
INI

#textdomain wesnoth-lib
###
### Defines all window styles used in the game.
### For now the definition for normal and tiny gui are the same, this might
### change later when tiny-gui will be tested.
###
#define _GUI_WINDOW ID DESCRIPTION BASE_NAME PRE_COMMIT
[window_definition]
id = {ID}
description = {DESCRIPTION}
[resolution]
left_border = 10
right_border = 13
top_border = 10
bottom_border = 13
[background]
[draw]
{PRE_COMMIT}
[image]
name = "dialogs/{BASE_NAME}-border-topleft.png"
[/image]
[image]
x = 5
y = 0
w = "(width - 14)"
stretch = "true"
name = "dialogs/{BASE_NAME}-border-top.png"
[/image]
[image]
x = "(width - 9)"
y = 0
name = "dialogs/{BASE_NAME}-border-topright.png"
[/image]
[image]
x = "(width - 9)"
y = 5
h = "(height - 14)"
stretch = "true"
name = "dialogs/{BASE_NAME}-border-right.png"
[/image]
[image]
x = "(width - 9)"
y = "(height - 9)"
name = "dialogs/{BASE_NAME}-border-botright.png"
[/image]
[image]
x = 5
y = "(height - 9)"
w = "(width - 14)"
stretch = "true"
name = "dialogs/{BASE_NAME}-border-bottom.png"
[/image]
[image]
x = 0
y = "(height - 9)"
name = "dialogs/{BASE_NAME}-border-botleft.png"
[/image]
[image]
x = 0
y = 5
h = "(height - 14)"
stretch = "true"
name = "dialogs/{BASE_NAME}-border-left.png"
[/image]
[image]
x = 5
y = 5
w = "(width - 14)"
h = "(height - 14)"
name = "dialogs/{BASE_NAME}-background.png"
[/image]
[/draw]
[/background]
[foreground]
[draw]
[/draw]
[/foreground]
[/resolution]
[/window_definition]
#enddef
#define _BLUR
[pre_commit]
[blur]
depth = 5
[/blur]
[/pre_commit]
#enddef
{_GUI_WINDOW "default" "The default window" "opaque" ()}
{_GUI_WINDOW "message" "The style used as transparent to the user." "translucent65" ({_BLUR})}
{_GUI_WINDOW "titlescreen" "The items in the titlescreen" "translucent54" ()}
# No idea what this style does, just leave it disabled for now.
#{_GUI_WINDOW "menu2" "menu2" "menu2"}
#undef _BLUR
#undef _GUI_WINDOW