J. Tyne 9fb4d91b48 Have [effect] apply_to=defense modify absolute values...
...if not replacing the old values.

Thus positive numbers will always make the unit easier to hit, while
negative numbers always make it harder. (bug #20242)

This allows WML authors to not worry about special cases like horsemen
in forests. In addition, should it be decided to change how that case
is defined (currently by setting forest=-70), that change could be
done without changing the WML for effects that add to (or subtract
from) defenses.
2012-12-27 00:20:45 +00:00
2012-12-08 11:36:48 +00:00
2012-11-04 12:48:22 +00:00
2012-10-08 15:30:56 +01:00
2012-11-16 22:36:14 +00:00
2012-10-08 15:30:56 +01:00

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high
fantasy theme, featuring both single-player, and online/hotseat multiplayer
combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand
in any number of other adventures.

The game's source code and artwork, sound, and music assets are provided under
the terms of the GNU General Public License version 2, or (at your option) any
later version. Note that for artwork, sound, and music, we interpret
"preferred form of the work for making modifications" as the modifiable form
that the author chooses to ship us for the source tree. For convenience, a
reference copy of the GNU GPL version 2 is provided in the COPYING file in
this distribution.

Some portions of the source code can be used under different license terms,
whenever stated as such in the source.

See INSTALL for instructions on how to build the game from source code.

A (translated) description of how to play the game can be found in
doc/manual/manual.*.html .

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:

    http://www.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than
20,000 registered members) can be found at:

    http://forums.wesnoth.org/
Description
韦诺之战
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