mirror of
https://github.com/wesnoth/wesnoth
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Adds support for using these in the weapons and ability filters: * "-1", which was previously treated as an parse error (no number before the separator). * "-3--1" * "-infinity" as the lower number in the range, provided a different upper number is given. This treats "-infinity" (with no other number), "-infinity--infinity", "infinity" (with no other number) and "infinity-infinity" as errors. It seems unlikely that someone would intend to use a filter that can't match any reasonable number. The range "-infinity-infinity" will be parsed successfully. I don't see a use case for that, but nor do I see a reason to add extra C++ to reject it. However, it's not added to the schema, as I think it's good for the schema to give a warning when someone creates a filter which will accept every value (including accepting the default, so "-infinity-infinity" accepts the unset value too). Includes new unit tests for the C++ and the Lua stringx.parse_range functions. The next commit adds more WML tests, but is kept separate to credit the author. This started as a change to move common filter functions from unit.cpp to somewhere that they could be reused for other config-based filters. In the process a missing feature was found and added, the move is still included in a single Git commit because the move was required in order to make these functions accessible to the Boost unit tests. Two CodeBlocks project files additionally get src/utils/any.hpp added, which was in one of them but missing from the other two. I noticed because these are alphabetically at the start of the src/utils file list. Thanks to @CelticMinstrel for the review comments and Xcode project updates.
93 lines
2.1 KiB
INI
93 lines
2.1 KiB
INI
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#define CHAMBER_TAG_CONTENTS
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max=infinite
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{SIMPLE_KEY id string}
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{SIMPLE_KEY x unsigned_range_list}
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{SIMPLE_KEY y unsigned_range_list}
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{SIMPLE_KEY size unsigned}
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{SIMPLE_KEY jagged unsigned}
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{DEFAULT_KEY chance unsigned 100}
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{SIMPLE_KEY side unsigned}
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[tag]
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name="passage"
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max=infinite
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{SIMPLE_KEY destination string}
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{SIMPLE_KEY windiness unsigned}
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{SIMPLE_KEY laziness unsigned}
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{SIMPLE_KEY width unsigned}
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{SIMPLE_KEY jagged unsigned}
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{DEFAULT_KEY chance unsigned 100}
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[/tag]
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[tag]
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name="item_location"
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max=infinite
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{SIMPLE_KEY id string}
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{DEFAULT_KEY place_castle bool no}
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[/tag]
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#enddef
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[tag]
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name="generator"
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# General Lua map generator
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{SIMPLE_KEY id string}
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{SIMPLE_KEY name t_string}
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{SIMPLE_KEY description t_string}
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{SIMPLE_KEY error_message t_string}
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{SIMPLE_KEY create_map string}
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{SIMPLE_KEY create_scenario string}
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{SIMPLE_KEY user_config string}
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{SIMPLE_KEY config_name t_string}
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# Additional contents for Lua cave map generator
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[if]
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glob_on_create_map=*cave_map_generator*
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[or]
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glob_on_create_scenario=*cave_map_generator*
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[/or]
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[then]
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{SIMPLE_KEY map_width unsigned}
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{SIMPLE_KEY map_height unsigned}
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{SIMPLE_KEY village_density unsigned}
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{SIMPLE_KEY transform map_transform}
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{SIMPLE_KEY transform_chance unsigned}
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{SIMPLE_KEY terrain_wall terrain_code}
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{SIMPLE_KEY terrain_castle terrain_code}
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{SIMPLE_KEY terrain_keep terrain_code}
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{SIMPLE_KEY terrain_village terrain_code}
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{SIMPLE_KEY terrain_clear terrain_code}
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[tag]
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name="chamber"
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{CHAMBER_TAG_CONTENTS}
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[/tag]
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[/then]
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[/if]
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# Additional contents for Lua cave scenario generator
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[if]
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glob_on_create_scenario=*cave_map_generator*
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[then]
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[tag]
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name="chamber"
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{CHAMBER_TAG_CONTENTS}
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[tag]
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name="items"
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super="scenario"
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[/tag]
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[/tag]
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[tag]
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name="settings"
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super="scenario"
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[/tag]
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[/then]
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[/if]
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# Additional contents for WC scenario generator
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[if]
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glob_on_create_scenario=*World_Conquest*
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[then]
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[tag]
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name="scenario"
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super="scenario"
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[/tag]
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{SIMPLE_KEY nplayers int}
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[/then]
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[/if]
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[/tag]
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