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If set, AI leaders do not move to the closest keep at the beginning of the turn. Instead, they participate in the move_to_targets candidate action (and all other CAs in which they already participated anyway, of course). The default value is 'no', which leaves the default behavior unchanged.
87 lines
2.2 KiB
INI
87 lines
2.2 KiB
INI
#textdomain wesnoth
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#define DEFAULT_ASPECT_VALUE ID VALUE
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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value={VALUE}
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[/default]
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[/aspect]
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#enddef
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#define DEFAULT_ASPECT_EMPTY ID
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[/default]
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[/aspect]
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#enddef
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#define DEFAULT_ASPECT_EMPTY_SLF ID
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[aspect]
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id={ID}
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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[not]
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[/not]
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[/value]
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[/default]
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[/aspect]
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#enddef
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{DEFAULT_ASPECT_VALUE aggression 0.4}
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{DEFAULT_ASPECT_VALUE attack_depth 5}
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[aspect]
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id=attacks
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engine=cpp
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name=composite_aspect
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invalidate_on_gamestate_change=yes
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[default]
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engine=cpp
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name=ai_default_rca::aspect_attacks
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invalidate_on_gamestate_change=yes
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_EMPTY_SLF avoid}
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{DEFAULT_ASPECT_VALUE caution 0.25}
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{DEFAULT_ASPECT_VALUE grouping offensive}
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{DEFAULT_ASPECT_VALUE leader_aggression -4.0}
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{DEFAULT_ASPECT_EMPTY leader_goal}
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{DEFAULT_ASPECT_VALUE leader_ignores_keep no}
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{DEFAULT_ASPECT_VALUE leader_value 3.0}
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{DEFAULT_ASPECT_VALUE number_of_possible_recruits_to_force_recruit 3.1}
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{DEFAULT_ASPECT_VALUE passive_leader no}
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{DEFAULT_ASPECT_VALUE passive_leader_shares_keep no}
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[aspect]
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id=recruitment
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engine=cpp
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name=composite_aspect
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[default]
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engine=cpp
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name=standard_aspect
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[value]
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engine=cpp
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name=ai_default::recruitment
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[/value]
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[/default]
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[/aspect]
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{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_combat no}
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{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_movement no}
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{DEFAULT_ASPECT_EMPTY recruitment_pattern}
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{DEFAULT_ASPECT_VALUE scout_village_targeting 3}
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{DEFAULT_ASPECT_VALUE simple_targeting no}
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{DEFAULT_ASPECT_VALUE support_villages no}
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{DEFAULT_ASPECT_VALUE village_value 1.0}
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{DEFAULT_ASPECT_VALUE villages_per_scout 4}
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