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...and also the names are the same (bug #10501). NOTE there's a dummy gamestatus_editor.cpp for gamestatus.cpp which can be used for the editor, this file is added to avoid the editor need to pull in a lot more dependencies.
35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
This file is here to allow devs to easily add stuff in the release
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notes for the next release, it allows easy syncing with the release
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team, since you don't have to be around when the release takes
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place...
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Just dump whatever you want to have mentioned in the release notes here. Please
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take care that it is in a way that allows copy&paste to the release notes. That
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is making sure that spelling/grammer/whatever is usable and that you are using
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complete sentences, not just single words.
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The release team should empty this file after each release.
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The old save option 'Binary Saves' has been replaced with 'Compressed Saves'.
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This uses the standard gzip compression. Shadow_Master tested with his savegame
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archive and the following results where found for 687 files:
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before 1018.1 MB
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after 79.3 MB
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Undoing recruits without random traits is no longer possible.
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There has been more change in the animation engine. The only expected impact is
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that mvt anims don't "slow down" on hard to cross terrain anymore. If you had
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specially crafted WML taking that into account, beware.
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If the mvt animations seem to "jump around" on slow or fast computers, please report
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to Boucman
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MP random improvements:
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There is a new rand key for [set_variable] this is MP save, only the WML author
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has to make sure it stays in sync see:
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http://www.wesnoth.org/wiki/BuildingMultiplayerExamples#Random
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Units spawned in events can now have random_traits and also the names stay in sync.
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