wesnoth/data/shaders/default.vert
2014-08-11 23:01:54 +02:00

25 lines
557 B
GLSL

#version 120
// Required by SDL_gpu
attribute vec4 vert_draw_color;
attribute vec3 vert_vertex;
attribute vec2 vert_texture_pos;
attribute vec4 vert_color_mod;
attribute float vert_submerge;
uniform mat4 model_view_proj;
varying vec4 frag_color_mod;
varying vec2 frag_texture_pos;
varying float frag_submerge;
varying vec4 frag_draw_color;
void main()
{
frag_texture_pos = vert_texture_pos;
frag_color_mod = vert_color_mod;
frag_draw_color = vert_draw_color;
frag_submerge = vert_submerge;
gl_Position = model_view_proj * vec4(vert_vertex, 1.0);
}