mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-05 22:41:15 +00:00

...not all code honours this yet the default is 50 fps changed the draw delay logic it now determines when the next draw should take place, this avoids adding a delay when the code is already lagging. That problem occurs with scrolling and animations. The engine now stays much closer to the desired fps, provided that the system it runs on is fast enough.