wesnoth/data/units.cfg
2005-06-28 00:34:37 +00:00

1226 lines
15 KiB
INI

# a special macro to define slightly less nimble elves such
# as fighters, who don't do quite so well in forest
#define LESS_NIMBLE_ELF
[defense]
forest=40
[/defense]
#enddef
[+units]
{units}
{~units}
#traits that are common to all races and units
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
[race]
name=elf
num_traits=2
markov_chain_size=2
{ELVISH_NAMES}
{TRAIT_DEXTROUS}
[/race]
[race]
name=wose
num_traits=0
markov_chain_size=3
{WOSE_NAMES}
[/race]
[race]
name=human
num_traits=2
{HUMAN_NAMES}
[/race]
[race]
name=dwarf
num_traits=2
{DWARVISH_NAMES}
[/race]
[race]
name=orc
num_traits=2
{ORCISH_NAMES}
[/race]
[race]
name=goblin
num_traits=2
{ORCISH_NAMES}
[/race]
[race]
name=undead
not_living=yes
num_traits=1
ignore_global_traits=yes
{TRAIT_UNDEAD}
[/race]
[race]
name=ogre
num_traits=2
{OGRE_NAMES}
[/race]
[race]
name=merman
num_traits=2
{MERMAN_NAMES}
[/race]
[race]
name=naga
num_traits=2
{NAGA_NAMES}
[/race]
[race]
name=monster
num_traits=0
[/race]
[race]
name=troll
num_traits=2
ignore_global_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_RESILIENT}
{TROLL_NAMES}
[/race]
[race]
name=drake
num_traits=2
{DRAKE_NAMES}
[/race]
[race]
name=lizard
num_traits=2
#Tentative list of fricative heavy lizard names
{LIZARD_NAMES}
[/race]
[movetype]
name=smallfoot
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=3
grassland=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
tundra=3
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
tundra=80
cavewall=10
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=orcishfoot
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=3
grassland=1
sand=2
forest=2
hills=1
mountains=2
village=1
castle=1
cave=2
tundra=3
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=70
grassland=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
tundra=80
cavewall=10
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=largefoot
[movement_costs]
deep_water=100
shallow_water=2
swamp_water=2
grassland=1
sand=2
forest=2
hills=1
mountains=2
village=1
castle=1
cave=1
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=70
sand=70
forest=60
hills=50
mountains=40
village=60
castle=60
cave=60
tundra=80
[/defense]
[resistance]
blade=80
pierce=80
impact=100
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=armoredfoot
[movement_costs]
deep_water=100
shallow_water=4
swamp_water=4
grassland=1
sand=2
forest=2
hills=3
mountains=100
village=1
castle=1
cave=2
canyon=100
cavewall=100
tundra=4
[/movement_costs]
[defense]
deep_water=80
shallow_water=90
swamp_water=90
grassland=70
sand=80
forest=60
hills=60
mountains=80
village=60
castle=50
cave=60
tundra=80
[/defense]
[resistance]
blade=50
pierce=60
impact=70
fire=110
cold=120
holy=80
[/resistance]
[/movetype]
[movetype]
name=elusivefoot
[movement_costs]
deep_water=100
shallow_water=2
swamp_water=2
grassland=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=70
shallow_water=60
swamp_water=60
grassland=40
sand=60
forest=30
hills=30
mountains=30
village=30
castle=30
cave=50
tundra=60
[/defense]
[resistance]
blade=130
pierce=120
impact=120
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=mounted
[movement_costs]
deep_water=100
shallow_water=4
swamp_water=4
grassland=1
sand=2
forest=3
hills=2
mountains=100
village=1
castle=1
cave=4
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=60
sand=70
forest=70
hills=60
mountains=80
village=60
castle=60
cave=80
tundra=70
[/defense]
[resistance]
blade=80
pierce=120
impact=70
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=woodland
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=2
grassland=1
sand=2
forest=1
hills=2
mountains=3
village=1
castle=1
cave=3
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=70
grassland=60
sand=70
forest=30
hills=50
mountains=40
village=40
castle=40
cave=70
tundra=70
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=woodlandfloat
flies=true
[movement_costs]
deep_water=2
shallow_water=1
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=2
village=1
castle=1
tundra=2
cave=2
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=70
shallow_water=60
swamp_water=60
grassland=50
sand=60
forest=30
hills=50
mountains=40
village=40
castle=40
tundra=60
cave=70
[/defense]
[resistance]
blade=100
pierce=100
impact=110
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=treefolk
[movement_costs]
deep_water=100
shallow_water=2
swamp_water=2
grassland=1
sand=2
forest=1
hills=2
mountains=3
village=1
castle=1
cave=3
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=90
shallow_water=80
swamp_water=70
grassland=80
sand=80
forest=60
hills=70
mountains=70
village=80
castle=80
cave=80
tundra=80
[/defense]
[resistance]
blade=100
pierce=40
impact=60
fire=150
cold=80
holy=80
[/resistance]
[/movetype]
[movetype]
name=fly
flies=true
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=3
canyon=1
cavewall=100
tundra=1
[/movement_costs]
[defense]
deep_water=50
shallow_water=50
swamp_water=50
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
tundra=50
canyon=50
cave=80
[/defense]
[resistance]
blade=100
pierce=100
impact=120
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=deepsea
[movement_costs]
deep_water=1
shallow_water=2
swamp_water=2
grassland=4
sand=4
forest=5
hills=5
mountains=100
village=2
castle=1
cave=3
tundra=2
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=40
shallow_water=50
swamp_water=40
grassland=70
sand=70
forest=70
hills=70
mountains=80
village=70
castle=70
tundra=70
cave=80
[/defense]
[resistance]
blade=80
pierce=100
impact=70
fire=100
cold=40
holy=80
[/resistance]
[/movetype]
[movetype]
name=swimmer
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=1
grassland=2
sand=2
forest=5
hills=5
mountains=100
village=1
castle=1
cave=3
tundra=2
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=50
shallow_water=40
swamp_water=40
grassland=70
sand=70
forest=70
hills=70
mountains=80
village=60
castle=60
tundra=70
cave=80
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=40
holy=80
[/resistance]
[/movetype]
[movetype]
name=naga
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=1
grassland=2
sand=1
forest=3
hills=3
mountains=100
village=1
castle=2
cave=1
tundra=2
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=50
shallow_water=40
swamp_water=40
grassland=70
sand=60
forest=70
hills=60
village=60
castle=50
tundra=70
cave=80
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=120
holy=80
[/resistance]
[/movetype]
[movetype]
name=float
flies=true
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=2
grassland=200
sand=200
forest=200
hills=200
mountains=200
village=200
castle=200
tundra=200
cave=200
canyon=200
cavewall=200
[/movement_costs]
[defense]
deep_water=50
shallow_water=50
swamp_water=60
grassland=0
sand=0
forest=0
hills=0
mountains=0
village=0
castle=0
tundra=0
cave=0
[/defense]
[resistance]
blade=100
pierce=100
impact=110
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=mountainfoot
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=3
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
tundra=2
cave=1
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=70
sand=70
forest=70
hills=40
mountains=30
village=50
tundra=60
castle=40
cave=50
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
[movetype]
name=dwarvishfoot
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=3
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
tundra=2
cave=1
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=70
sand=70
forest=70
hills=40
mountains=30
village=50
tundra=60
castle=40
cave=50
[/defense]
[resistance]
blade=70
pierce=80
impact=80
fire=90
cold=80
holy=80
[/resistance]
[/movetype]
[movetype]
name=undeadfoot
[movement_costs]
deep_water=4
shallow_water=3
swamp_water=2
grassland=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=90
shallow_water=80
swamp_water=70
grassland=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
canyon=80
tundra=60
[/defense]
[resistance]
blade=90
pierce=70
impact=110
fire=120
cold=40
holy=200
[/resistance]
[/movetype]
[movetype]
name=undeadfly
flies=true
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
canyon=1
cavewall=100
tundra=1
[/movement_costs]
[defense]
deep_water=50
shallow_water=50
swamp_water=50
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
cave=60
canyon=50
tundra=50
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=120
cold=40
holy=200
[/resistance]
[/movetype]
[movetype]
name=undeadspirit
flies=true
[movement_costs]
deep_water=4
shallow_water=3
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
canyon=1
cavewall=100
tundra=1
[/movement_costs]
[defense]
deep_water=50
shallow_water=50
swamp_water=50
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
cave=60
canyon=50
tundra=50
[/defense]
[resistance]
blade=40
pierce=40
impact=50
fire=90
cold=30
holy=150
[/resistance]
[/movetype]
[movetype]
name=spirit
flies=true
[movement_costs]
deep_water=4
shallow_water=3
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
canyon=1
cavewall=100
tundra=1
[/movement_costs]
[defense]
deep_water=50
shallow_water=50
swamp_water=50
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
cave=60
canyon=50
tundra=50
[/defense]
[resistance]
blade=40
pierce=40
impact=40
fire=100
cold=30
holy=100
[/resistance]
[/movetype]
[movetype]
name=lizard
flies=false
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=1
grassland=1
sand=1
forest=2
hills=1
mountains=2
village=1
castle=1
cave=1
canyon=100
cavewall=100
tundra=4
[/movement_costs]
[defense]
deep_water=100
shallow_water=60
swamp_water=40
grassland=60
sand=40
forest=40
hills=40
mountains=40
village=50
castle=40
cave=40
tundra=70
[/defense]
[resistance]
blade=100
pierce=90
impact=100
fire=110
cold=120
holy=80
[/resistance]
[/movetype]
[movetype]
name=none
flies=false
[movement_costs]
deep_water=200
shallow_water=200
swamp_water=200
grassland=200
sand=200
forest=200
hills=200
mountains=200
village=200
castle=200
tundra=200
cave=200
canyon=200
cavewall=200
[/movement_costs]
[defense]
deep_water=200
shallow_water=200
swamp_water=200
grassland=50
sand=50
forest=50
hills=50
mountains=50
village=50
castle=50
tundra=50
cave=50
[/defense]
[resistance]
blade=80
pierce=80
impact=120
fire=120
cold=100
holy=100
[/resistance]
[/movetype]
[movetype]
name=scuttlefoot
flies=false
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=2
grassland=1
sand=2
forest=2
hills=3
mountains=4
village=1
castle=1
cave=2
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=80
shallow_water=70
swamp_water=60
grassland=60
sand=60
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
tundra=60
[/defense]
[resistance]
blade=90
pierce=90
impact=30
fire=200
cold=120
holy=100
[/resistance]
[/movetype]
[movetype]
name=drakefly
flies=true
# Drakes are huge (easy targets) flying beasts, but are different
# from the classical flying unit: to fight they have to land
# They love caves and mountains, and above all: warmth
# But because of big wings moving in caves is difficult for them
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=3
canyon=1
cavewall=100
tundra=1
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=70
grassland=70
sand=60
forest=60
hills=60
mountains=60
village=60
castle=60
cave=70
canyon=60
tundra=70
[/defense]
[resistance]
blade=90
pierce=110
impact=80
fire=50
cold=150
holy=80
[/resistance]
[/movetype]
[movetype]
name=drakefoot
# These Drakes wear heavy armor - they don't fly
# But the armor makes them a good bit tougher
# Do a bit worse in Swamps as they can't hop to dry spots
[movement_costs]
deep_water=100
shallow_water=3
swamp_water=3
grassland=1
sand=1
forest=2
hills=1
mountains=1
village=1
castle=1
cave=2
canyon=100
cavewall=100
tundra=3
[/movement_costs]
[defense]
deep_water=90
shallow_water=80
swamp_water=80
grassland=70
sand=60
forest=60
hills=60
mountains=60
village=60
castle=60
cave=70
tundra=80
[/defense]
[resistance]
blade=80
pierce=100
impact=70
fire=50
cold=150
holy=80
[/resistance]
[/movetype]
[/units]